#31
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#33
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surprised no one pasted this...
http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#34
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#35
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It's true - they're now an endangered species in Trakanon's Teeth, and the its white-coated cousin has already gone the way of extinction. We need a wildlife preservation coalition. Those damn frogloks are running rampant.
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#36
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#37
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2. To get pikablu, get all 150 pokemon including mew and then get the itemfinder. Then surf in the unknown dungoen where mewtwo was and use the itemfinder. Then you will find a pokeball that has a note in it that says rare pokemon found by Cinnibar island. Then go to Cinnibar island and surf on the right side half on water half on land and then you will find a pikablu. 3. Supposedly there is a way to get into Bill's "secret" garden. The first thing you have to do is get a starter pokemon play the game untill you are allowed to trade, trade that to another game, then repeat to get the other two. Then trade them all back so you have 1 bulbusar, 1 charmander, and 1 squirtle. Then you play the game until you get to teh electric plant, stoping those three characters from evolving so they stay in their stage 1. In the electric plant you capture elctrobuzz and go directly to Bill's house and avoid all the trainers and run from all battles. Move Electrabuzz to your leader and have the 3 others following and 2 empty spaces. Then you go into Bill's house and go to the back wall and supposidly hit A and a door appears after a message saying, the wall sounds hollow. Go through the door and Bill's Garden is there with all the charmander's, bulbusar's, and squirtle's you want. Then in the back of the garden theres a rock and when you touch it, mew comes out and attacks you, battle, capture and you have mew. then you have to get out of the garden and save right after you leave Bill's house or mew dies. 4. Saving Aeris Method One: First off, you must be nice to Aeris throughout the game whenever you have a choice. When you come to the old man in the pipe in Midgar, you supposedly can let Aeris care for him to make him feel better. You later see a sad scene of the man dying. After Aeris' death, go back to midgar and by this time you should have found a YELLOW underwater materia orb, not the blue one. You talk to the man outside the pipe, anonymously called the "General", and he says how sad he is that that "nice girl" died. He says he may be able to help you, and sends you to Wall Market to pick up a Revival potion. You take it to Aeris' grave to bring her back. 5. Saving Aeris Method Two: Every player of the game is familiar with the revive materia, the one that contains the spells life and life2. What most do not know is the fact that this materia can gain AP even after it has been mastered, with an interesting result. Revive can be leveled up to level four, even though it only has three visible levels. To obtain the extra level, you must first accumulate 800,000 AP after revive has been mastered (Depending on how you played the game, you may have to get up to 1,500,000 AP. The most efficient way to go about doing this is to obtain Cloud's triple growth weapon, the Apocalypse (as far as is known, no other weapon works), and fasten the mastered revive materia to it. You should then go to a place where you can get lots of AP, such as the North Cave. Fight the Magic Pots (the ones that ask for elixirs) until you have accumulated the required AP. You should then have received another spell for revive, Resurrect. It's obvious what you must use the new spell for. The next place that you must go is to Aeris' house in Midgar. If you have not already obtained the Sector 5 key, you must go to the Bone Village and have the diggers dig next to the airplane. Once you have the key, proceed to Midgar, and visit Aeris' house. Go to her room. Nothing will happen at first, but you can spur on an important series of events if you use four tissues (lose or win fights in the battle arena) next to Aeris' bed. After you do this, Cloud will be overcome with grief, and will yell, "Why did you have to die?." Once he composes himself, the other people in your party will come out, and Cloud will discuss with them his desire to bring Aeris back to life. They will question you at first, but will soon be brought to agreement. Your group will suggest that you visit the church in Midgar, where you may find some insight on how to get Aeris back. On the way to the church, use the savepoint to access your PHS. Make sure that your party includes Cait Sith. Then enter the church (if this is your first time in it after disk one, you will see a ghost of Aeris). The two children who appear next to the flower bed will ask where the flower girl is, but will then notice the cat (Cait Sith) in your group. They will ask to play with the cat, and Cait will agree to it and leave the church with the children. The ghost of Aeris will then appear before you. She will mention the resurrect spell (which you should already have), and will tell you to go to the Ancient City, which is your next destination. Retrieve Cait Sith from the children and proceed. At the city, go to the spot where Bugenhagen inserted the key (the waterfall with the crystal in the middle of it) and enter the waterfall. Here, Cloud will remember what Aeris told him, and will take the Revive materia out of his pocket (or wherever it was at the time). He will mutter, "I never got to tell you...," and begin to cry. Composing himself, Cloud will place the materia on the pedestal in the center of the waterfall and kneel before it in prayer. The materia glows brightly and begins to shimmer with a green light. It then turns into a ball of light and shatters. In front of Cloud, the crystal glows so brightly that he must hide his eyes from it. When the light goes down again, Cloud looks up and sees a ghostly image of Aeris, which tells him to go back to Midgar and enter the Church. At the church, the image of Aeris will appear again, but this time it will not vanish. Your group inspects the flower bed, and Aeris gets up and walks towards you. It is then that you notice that she is not a ghost. As if to answer your unspoken question, Aeris looks at Cloud and says, "Don't worry, Cloud, it really is me... Maybe now we can do all those things that we never finished the first time around..."
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#38
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Does anybody remember the spots early in the game where anybody could sort of port? You could get outside zone geometry and get insta ported to another spot in the zone. One was the bridge from EK to NK, if you swam under it you'd end up... I can't remember where... WK? further into NK?
Another was WCommons you could run up the north side wall at some point and fall over it and be insta ported. I can't remember exactly where. These were fixed early on, but I remember using them a few times as the original Lagaidh. Anybody remember this? Where you got ported to?
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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