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#41
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the best thing gms did was implement a limit on raid numbers and flags after that . | |||
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#42
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__________________
Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#43
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what im saying is no matter how many threads will post, how many ideas people will still moan and bitch . u will not be able to get everyone happy , people keep posting and posting, at the end i doubt all will realy fixt the rift btw casuals and raiders . i realy doubt casuals let slip this chance and raiders will moan and cringe till the last of them fall dead but the fact is ..... this is everquest . | |||
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#44
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#45
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it was hugue controversial because while they did kill rallos zek u could seee naked people running to pit and dying to mobs to try to get the flag cuz rezzers have alot of bodys .and GM lead Pugigi removed the flag of everyone, | |||
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#46
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I'm seeing more threads hitting around this issue, and that's a good thing. http://www.project1999.com/forums/sh...d.php?t=133770
The basic problem is that you have two drastically different playstyles, and the only way to make them both viable is to completely segregate the populations under two different plans.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#47
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Well reasoned post.
The answer (as history shows) is to find another game. It is precisely these 'flaws/features' that other subsequent MMOs 'solved/changed' and why people left EQ for greener pastures. A part of me understands the hardcores. They can and desire to devote more time to EQ than those who choose (it is a choice) not to do so. Original EQ raiding is more suited to their play style than to the casuals. | ||
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#48
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(Just getting back into the Game after a very long break, excited for a new change of scenery) | |||
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#49
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I still like the idea of doing a "Draft" at the beginning of the month to decide which guild can kill which raid target...that way guilds can concentrate on killing when their numbers are strongest and don't have to rely on 2am batphones or leaving their kid in the bathtub on a pop because pixels zomg. Oh yeah and the 40 hours of sitting at a spawn point hitting "track....track....track....track.../suicide".
Then the other half of the month the other guilds can do their FFA train fest. This way those who play the game to try and get character advancement and to kill mobs they never got to on live get a chance. And the ones who like to track for ungodly hours can do that the other half of the month. If the FFA guys want stuff that bad, then maybe a little bit of development time can add some fudging on the drop % for the second half of the month. E.G. in February days 1-14 trak guts have a drop rate of 35%. Days 15-28 they drop at a rate of 50%. That way the FFA is still better than the rotation, given the increased difficulty. But what do I know, I just work and drink alcohol a lot.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#50
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Velious and undead bard would solve that problem. We are 1.5 years past the point that it would have been implemented.
Dolic | ||
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