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  #21  
Old 11-26-2014, 12:05 PM
Grimjaw Grimjaw is offline
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dispels had a crazy life line, on live they were switched from detrimental to beneficial, and back and forth, requiring special rules to cast only on group members (and even more rules for pvp), but also cause a mob to agro when casted on them. but bottom line is they should never be resisted.
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  #22  
Old 11-26-2014, 12:33 PM
Daldaen Daldaen is offline
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All dispells were unresistable. They were considered beneficial spells I think?

It's one reason why Phinigel on this server is non-classic. You can resist his Dispell proc.
  #23  
Old 11-26-2014, 01:17 PM
Nirgon Nirgon is offline
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Ya I'd love to see a classic-Velious log of resisting anything from the dispel line

Don't think I ever found one
  #24  
Old 11-26-2014, 01:37 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
All dispells were unresistable. They were considered beneficial spells I think?

It's one reason why Phinigel on this server is non-classic. You can resist his Dispell proc.
I fixed some code that did resist checks on dispells. That might fix his proc.

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  #25  
Old 11-26-2014, 01:50 PM
Daldaen Daldaen is offline
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He Procs Nullify magic. So if you fixed that, you're set.
  #26  
Old 11-26-2014, 01:52 PM
Haynar Haynar is offline
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There are no more resist checks on pure dispells. So yep, he should be diff after patch.

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  #27  
Old 11-26-2014, 01:55 PM
Nirgon Nirgon is offline
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Have junk buffs up top... lest the dispel checker hop down to your enduring breath cuz you got a bunch of fatty buffs up top [You must be logged in to view images. Log in or Register.]
  #28  
Old 11-28-2014, 02:41 PM
Technique Technique is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
No dispellable spell has more than 8 counters.
No spell has more than 6 effect slots in classic/kunark/velious spdats.
  #29  
Old 11-28-2014, 03:21 PM
Daldaen Daldaen is offline
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There are counters
And there are slots.

Counters means all spells get a 1-8 roll on how 'powerful' the spell is.
Slots determines how many pass through your buff bar they make.

Example:

Grim Aura (1)
Spirit of the Wolf (4)
Skin Like Nature (8)
Chloroplast (6)

If Cancel Magic is cast, it has 1 slot and will roll a dice on whether to remove between 1 and 4 counters.

In the above situation, it will immediately remove Grim Aura.

If Nullify Magic is cast, it has 2 slots and will roll a dice on whether to remove between 1 and 4 counters on each.

Slot 1 will immediately remove Grim Aura (regardless of the roll since clickies should be 1 counter)
Slot 2 will roll dice between 1-4 (let say it rolls a 4)

End buff configuration:


--Grim Aura removed by Slot 1 dispell (roll irrelevant)--
--Spirit of the Wolf removed by Slot 2 dispell (rolled 4... any lower roll would not have removed)--
Skin Like Nature (8)
Chloroplast (6)
  #30  
Old 11-29-2014, 03:10 AM
Technique Technique is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
There are counters
And there are slots.
No shit, genius.

The last we heard he was basing the #/str of counters on the number of effect slots used by the spell.

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Say buff 1 has 3 effects, we assign it 3 counters with a strength of 3.
Buff 2 has 4 effects, 4 counters, strenth 4
Buff 3 has 1 effect, 1 strength.
Last edited by Technique; 11-29-2014 at 03:18 AM..
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