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Old 11-24-2014, 06:14 PM
Pringles Pringles is offline
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Default Cancel magic change?

Was there a change in Velious to cancel magic? Ive searched and didnt see anything. It doesnt seem to be getting "top slot" spells on beta? I first noticed this on phase spiders in DN, then i simplified it with a scarab in North Ro since phase spiders are a bit odd.

Here is what is happening on beta:
Code:
[Mon Nov 24 14:39:31 2014] a sand scarab glowers at you dubiously -- You could probably win this fight.
[Mon Nov 24 14:41:00 2014] You begin casting Enthrall.
[Mon Nov 24 14:41:02 2014] A sand scarab has been enthralled.
[Mon Nov 24 14:41:06 2014] You begin casting Allure..
[Mon Nov 24 14:41:16 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:20 2014] Your charm spell has worn off.  <------- I expect cancel to get enthrall (in first slot) here, not charm
[Mon Nov 24 14:41:20 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:27 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:30 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:36 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:39 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:45 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:48 2014] A sand scarab feels a bit dispelled.
[Mon Nov 24 14:41:54 2014] You begin casting Cancel Magic.
[Mon Nov 24 14:41:54 2014] Your Enthrall spell has worn off.   <------- this was a mez time out and not a cancel
[Mon Nov 24 14:41:57 2014] A sand scarab feels a bit dispelled.
I messed around with this a bunch of times with similar results. Trying to dispel many many times, then enthrall, then charm etc.



Here is what is happening on live / what im used to:
Code:
[Mon Nov 24 15:05:50 2014] a sand scarab glowers at you dubiously -- You could probably win this fight.
[Mon Nov 24 15:05:51 2014] You begin casting Enthrall.
[Mon Nov 24 15:05:54 2014] A sand scarab has been enthralled.
[Mon Nov 24 15:05:56 2014] You begin casting Allure.
[Mon Nov 24 15:06:09 2014] You begin casting Cancel Magic.
[Mon Nov 24 15:06:12 2014] Your Enthrall spell has worn off.   <------- enthrall, in first spot, drops as expected.
[Mon Nov 24 15:06:12 2014] A sand scarab feels a bit dispelled.
Last edited by Pringles; 11-24-2014 at 07:39 PM..
  #2  
Old 11-24-2014, 10:51 PM
SamwiseRed SamwiseRed is offline
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classic changes, Hayner fixing dispells
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  #3  
Old 11-24-2014, 11:03 PM
Haynar Haynar is offline
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A low strength spell will dispell in one cast most of the time. Not all of the time.

Try doing the same sequence on live 20-30 times and see what happens.

Classic.

H
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  #4  
Old 11-24-2014, 11:11 PM
Pringles Pringles is offline
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Sorry, why would it skip the enthrall (first slot) and go straight to second slot though? I understand a few casts maybe needed to dispell the first slot, but skipping the first slot and going straight to the second slot?
Last edited by Pringles; 11-24-2014 at 11:16 PM..
  #5  
Old 11-24-2014, 11:23 PM
Haynar Haynar is offline
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Ok. Since there will be so many questions. Here are basics.

A weak spell will have a strength of one. It will have this number of counters 90% of the time. 10% of the time it will have 1 to 8 counters, random.

A strength 2 spell has 1 or 2 counters 90% of time. The other 10% it will be random 1 to 8.

Thats the basic pattern.

If a count 1 is in top slot, one cast of cancel magic will clear it.

If a str 3 is top slot, str 2 in second slot, a single cancel magic wont clear slot 1. That single cast will start at top slot and remove one counter per buff until it clears a buff or goes thru them all.

So in this case, one cast of cancel magic does nothing. Two casts clears slot 2. Three casts clears slot 1.

Another case, imagine buffs that have these counters in slots:

1 3 2 1

One cast of cancel magic - slot one gone.
Two casts, slot 4 gone. But slots 2 and 3 will also have counters remaining reduced by one.
Cast 3 and slot 3 poofs
Cast 4 and last is gone.

Stronger dispell spells can remove more counters each pass, and can do multiple passes.

No dispellable spell has more than 8 counters. A cancel magic(9) remove up to 9 counters per spell. And will always take out top dispellable.

H
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  #6  
Old 11-24-2014, 11:28 PM
Pringles Pringles is offline
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Ty for the explanation sir, I never knew dispel was that complicated!
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Old 11-24-2014, 11:34 PM
Daldaen Daldaen is offline
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I'll be curious to see how many counters AEs like Talendor/Gorenaire/Queen Chardok have. Cause not being able to remove those with a single Cancel Magic stick are going to revert them to real difficulties. Or a single pulse of bard song etc.
  #8  
Old 11-24-2014, 11:35 PM
Haynar Haynar is offline
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Something else important on eqlive. Their RNG is very streaky. It often takes 50 or more cancel magic counts in removing the same spell to figure out its spell strength.

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  #9  
Old 11-24-2014, 11:43 PM
Pringles Pringles is offline
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I'm actually really looking forward to this [You must be logged in to view images. Log in or Register.] I think this ups the difficulty on many encounters [You must be logged in to view images. Log in or Register.]
  #10  
Old 11-25-2014, 12:17 AM
Pringles Pringles is offline
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Speaking of dispels..... i shouldnt be able to dispel my entire guild, right? should be limited to group only? >< (hard to find "classic" evidence backing this) (havent tried on beta, only on blue)
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