#51
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Those armor quests are not classic.
They were put in a few years later as a way for younger players to gear up. | ||
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#52
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Quote:
The newbie armor to which you refer.. is from an era which is past the scope of this project. The class specific newbie armor sets, and the time period around them are the reason I started this server. They will never be implemented. Bandit sashes and bear pelts? Apples and oranges in comparison to class based armor sets. Go look it up and see if it should exist prior to 2000. If it should, it most likely does. If it doesn't, report it as a bug. So you claim... you and some other "customers" are gonna leave without these quests, and that we should be working on them instead of Kunark. I'm letting you know in advance, you are not customers, and I don't care. Do some reading on our forums.. and then about classic Everquest, please. Hope you find what you need. | |||
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#53
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Okie Dokie
Well im glad to get an answer on the subject that it wont be implemented. Ill take a look and see if the white bear pelt/sashes-content is pre 2000. As to apples and oranges the oranges were about the low level quests "not class specific but zone specific" and if they were implemented or not.
Please dont take it as anything more than constructive criticism or me trying to inform you. I was simply curious after reading the forums for a few hours and not finding an answer. I know your going by an era based standard "pre 2000". Although Eq was an undisputed GRINDHOUSE level wise, it was the small turn in quests that made the game/grind really entertaining. Again I appreciate all you guys are doing! Thank you for your prompt reply. | ||
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#54
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coz you had to be tough to be a mage in erudin, no newbie armor quests, except for some heavy, but nice black gloves. Just made you tougher, better, not so armor dependent but skill dependent ythose youngsters have it so easy these days on live- pah (hehehe- buahahaha!)
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#55
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MQ is evil. Just promotes farming.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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#56
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Quote:
@Nunedawg Alot of the newbie quest you are refering to have the "Recommended level" which was NOT a feature in classic. So if you remember an item and look it up on someplace like allakhazam's and it says those words on it, it isnt a classic item. example Newbie Cleric BP from Freeport. http://everquest.allakhazam.com/db/item.html?item=12039 Not classic. Hope this helps in the future for determining which quest item is classic and which ones are not.
__________________
Brad's lying on a bunch of pillows in a back room pulling from a hookah pipe blowing out smoke rings and coming up with ideas for EQ and VG:
"Yeeahh. Dervish Camps. These Dervish people hang out in camps and then you come and kill them. For their rings. Yeah." | |||
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#57
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Quote:
__________________
Mage Vadican
War Iccariss | |||
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#58
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Has anyone made a request to have "Monks of the Whistling Fist" MQ'able? having the book and the idol on that list would help tons. Especially "The Idol" since it's an extremely annoying spawn =)
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#59
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Quote:
How it worked on live is that items given to the npc were held in the npc's general inventory (you can test this by killing a quest npc before turning in all the items - those items can be retrieved) I am fairly 100% certain that there were no 'time limits' other than zone resets (which sometimes happened because of stuck mobs or zone crashes) - OR some quest mobs which had timed spawns - can't think of any at the moment but I know that some did spawn/despawn. You can deal with the shadowed man rapier by making a newb and having him loot the rapier, escort him to bootstrutter's path and letting him die there with consent to you, or dueling and not looting it, (or eating exp and dying with the rapier on you - deliberately or otherwise) that way you can pick the rapier up when you have bootstrutter held stopped in chat. | |||
Last edited by sgallaty; 10-19-2010 at 06:37 PM..
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#60
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Does anyone else remember handing quest npcs 1 copper before doing turn ins to "clear" their inventories? Maybe handing in unrelated items to clear any previous MQ attempts was just a often heard myth on my server.
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