#1
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Data on AC values in PvP
I have been doing some testing of AC Values. Here is brief description of the methods and a taste of what I've seen so far.
All attacks have been made by a level 50 warrior using a 10/32 Sharkjaw Cutlass. Shield in offhand to prevent data being skewed. Offensive skills are as follows, and have stayed as such throughout tests: Attacker Stats: Attacker Stats.jpg The first parse is against a level 50 warrior as the target. The first round of results is when the target is naked. The second round is against him with as much AC gear as I could acquire. Notice that the defensive skill is not capped. The char was boosted this way and I wasn't able to get it fixed for this round of tests. Regardless, the undercapped skills stay as such throughout the tests, so they should not cause issues. Target Stats, Before and After: Target Before After.jpg And the data: War Damage.jpg Raw Data.jpg Based on the data, the mitigation seems negligible at best. More data is to come with chain and cloth values. | ||
Last edited by Prova; 11-03-2011 at 12:36 AM..
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#2
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Here is the data from the test against the rogue.
Unbuffed Rogue Stats: Saladar No Gear.jpg Buffed Rogue Stats: Saladar Gear.jpg Rogue Charts: Rog Charts.jpg Rog Stats.jpg | ||
Last edited by Prova; 11-02-2011 at 10:37 PM..
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#3
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noiceeeeeeee
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#4
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very nice finds. Looks like ac is not working correctly.
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#5
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very nicely done much better then other feller's one ss with a 20 sample size
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#6
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Another concern I had was with the damage bonus. I first noticed with criticals.
[Wed Nov 02 19:11:34 2011] Lugzug scores a critical hit! (46) [Wed Nov 02 19:11:34 2011] You slash Mefesto for 54 points of damage. [Wed Nov 02 19:12:46 2011] Lugzug scores a critical hit! (40) [Wed Nov 02 19:12:46 2011] You slash Mefesto for 48 points of damage. The critical hits are clearly adding the weapons damage bonus after the crit damage is calculated. I'm not sure that this is correct, and it leads me to believe the bonus system in general may be messed up. I'm going to run more tests to see. It seems fishy to me that so many of the hits are for twice of the weapons damage + damage bonus. Edit: I've just done some more testing with 2h and again, 2x damage + bonus is by far the majority of hits (23% of hits in total). 25 damage weapon, 19 damage bonus. 69 damage against an essentially naked warrior. I cannot say that this isn't classic, as I remember hitting for 78 or so with my Soul Leech very very frequently in 99, which is very close to this same formula. Regardless, pic: 2h Test.png | ||
Last edited by Prova; 11-03-2011 at 01:25 AM..
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#8
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Just to make sure, and forgive me if this is obvious bbbuutttt
are you factoring out avoidance (misses, dodge, parry, block, riposte) from the average hit calculation? | ||
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#9
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Quote:
http://www.project1999.org/forums/sh...ad.php?t=34925 | |||
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#10
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Here is the last tier of data. The cliff notes is that it appears that AC is only adding ~1.58% Mitigation per 100 worn AC acquired.
This means that 'good' gear on a warrior will mitigate about 3% more damage than a naked warrior in PvP. Good being best in slot non planar. This also means that a godly, best in slot in all slots, including PoA items, warrior, will mitigate slightly less than 6% more damage than a naked warrior in PvP. So in the most recent round of testing, in order to make certain we had enough AC to really show its effects, a fully decked out best in slot warrior was created to absorb some blows. A similar one was created to deal them. The meat shield: Brawn1.jpg Before and after stats: Defend Before After.jpg Attacker's Stats: Attacker.jpg Meat and Potatoes: Chart.jpg Mitigation Finals.jpg And finally, to Nulls point, the average damages listed above are the average damage of each swing that landed for damage in a given parse. This does not include swings for zero, misses, or any avoidance numbers. | ||
Last edited by Prova; 11-03-2011 at 03:45 AM..
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