#41
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As someone new to this server and someone not affected by the XP penalty thing (DE enchanter) - unless I group with one of those poor souls - I think some of you are "IT'S CLASSIC DEWD WHAT DON'T YOU UNDERSTAND ABOUT **CLASSIC**!!?!?!?" closed-minded to the point of being ridiculous. Most of you probably didn't even the the entire OP.
So, what exactly *IS* the point of a Troll SK having a 68% XP penalty, and inflicting it on any group he's in with them having reduced XP? There are many things in P1999 that weren't in pre-Kunark "Classis" EQ, so don't give us that "purist" crap. What possibly reasoning could you have? It robs the fun of that Troll SK player and everybody they group with, so what possible positive effect is it having unless you're just a massive masochist? Personally, I'm damn happy I found this server, and am donating $50 to the dev team for their great work. I also played "Classic" EQ from launch and for many years thereafter, with many max-level characters. I just thought I'd set that out there, so you don't give me the "newbie doesn't know what they're talking about" BS. - Zahasha, Dark Elf enchantress | ||
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#42
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EQ is masochistic in many ways. This is just one of them.
The devs didn't come up with these ideas, the creators of the game did. The server is attempting to mimic what happened on live, be it bad or good. That's the goal. Don't think of it as something that is being done to make people happy. Think of it as an art project, a scale model. The goal is to replicate the original. If you're make a scale replica of the Statue of Liberty you are probably going use the same materials. It doesn't matter if you know that the metal will eventually turn green due to oxidation. You are trying to be accurate to the source material. (not my best analogy, but you get what I'm saying) | ||
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#43
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Here's the deal.
Having the hybrids penalize the groups with their penalty WAS classic. However, once players determined this was happening, the cat was out of the bag and, because grouping favored the holy trinity and made it already hard enough for hybrids to get groups, Sony had to correct it in order not to alienate a large portion of their playerbase from being able to get groups, and thus in most cases, being able to play the game. However, you can't un-know what is already known. Knowing that the hybrid penalty also impacts the group, the stigma of having a hybrid in your group happens MUCH EARLIER in the timeline, and therefore is not classic. Since you can not make everyone conveniently forget this occurred, the only way to keep things classic is to stop penalizing the group with each member's individual class/race penalty or however they fixed it. For example, in classic, a hybrid could get a group without too much difficulty because no one knew that their 40% or whatever penalty was impacting the group. On this server, we knew this from the start, and the hybrid has a significantly more difficult time getting a group because of it. So how is that classic? Add to the fact that we don't have the population of the Live servers back in the 1999-2000 timeframe, so you're making it even harder for hybrids to be accepted into groups, when grouping opportunities are already sparse as it is. Correcting this would be similar to fixing various exploits/pathing bugs/etc RIGHT NOW before they were actually corrected in the original timeline. I don't have any particular examples of this, but of course no one would knowingly let something that is detrimental to the health of the server go on just for the sake of "following the timeline", right?
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#44
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If it's not classic it either can't be changed because of the client, or hasn't been changed yet. If it can be changed, I guarantee you 99.95% of the time it will be when devs get around to it. That "purist" crap should be why you're here. If it's not I recommend finding another server.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#45
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#46
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asdf
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Auvdar -- Divinity, 60 Druid. Retired.
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#47
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Artificially increased play time wins again! it was all a ploy to get people to play longer and spend more money!!! we dont need it here anymore the game is freeeeeee. jk haha i type this as i listen to Beep's post "why cant we be friends" ty beep we can be friends sir.
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#48
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Chug some donkey dick. Now that is a reply.
Seriously though, you expected us to not fix these back the way they were? Not sure about $th edition AD&D, but, 3rd fo sho still had varied XP tables. And EQ was a game built off a PNP RPG. If more people creating MMO's thought like my old DM's and to some degree myself, you'd end up with much better game play & mechanics. I'm drunk and can't remember the name of the module but... it had the falling ceiling that did 15d10 damage and the sphere of disintegration in that statue and the notes said "Encourage your players to put their fingers inside the statue. After the first person disappears hint to them it might be a portal of some kind." Seriously...people are soft these days. Nothing more fun for a DM than killing an entire party (including all followers!) in the first 3 rooms.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#49
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#50
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Aeolwind, bring back roleplay and I will hail you as a god.
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Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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