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  #21  
Old 06-16-2011, 02:33 AM
Akim Akim is offline
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Originally Posted by Japan [You must be logged in to view images. Log in or Register.]
some hoodrat shit to have to do to play a 2006 big budget game.

Oblivion had some play value in the gray fox/assassin quest lines, but skyrim needs to re-elevate the bar
hell yeah the half naked barbarians onto something, you're right the assassin quest line was the shit.
  #22  
Old 06-16-2011, 02:45 AM
Heartbeats Heartbeats is offline
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Originally Posted by Akim [You must be logged in to view images. Log in or Register.]
hell yeah the half naked barbarians onto something, you're right the assassin quest line was the shit.
The only good part of that game really. I mean, I enjoyed and played the shit out of Oblivion, but it probably would have seemed alot better if it wasn't following up Morrowind. Those quests were the only part that really stood out to me. Did anyone else get the Boots of Blinding Speed and the 60% magic resist chest from that guy's tower (talking about Morrowind now)? Once I figured that shit out, it was the first two things I did with every character.
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  #23  
Old 06-16-2011, 03:09 AM
Fourthmeal Fourthmeal is offline
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Originally Posted by Heartbeats [You must be logged in to view images. Log in or Register.]
The only good part of that game really. I mean, I enjoyed and played the shit out of Oblivion, but it probably would have seemed alot better if it wasn't following up Morrowind. Those quests were the only part that really stood out to me. Did anyone else get the Boots of Blinding Speed and the 60% magic resist chest from that guy's tower (talking about Morrowind now)? Once I figured that shit out, it was the first two things I did with every character.
Haha. I just cast a 1 sec. 100% magic resist spell that I would make. That way you had perfect vision and super fast speed.
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  #24  
Old 06-16-2011, 09:12 AM
Marshee Marshee is offline
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Akim - the oblivion gates were monotonous, but the only point of them were the sigil stones. going and getting was like grinding through lvls on EQ. the dark brotherhood/ grey fox questlines were easily the best I do not disagree.
  #25  
Old 06-16-2011, 03:09 PM
Heartbeats Heartbeats is offline
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Originally Posted by Fourthmeal [You must be logged in to view images. Log in or Register.]
Haha. I just cast a 1 sec. 100% magic resist spell that I would make. That way you had perfect vision and super fast speed.
Damn, smarter than what I did. Tho in Oblivion I made a sword with 100% vulnerability to magic (for 2 seconds), 100% vulnerability to fire (for 2 seconds), soul trap (for 2 seconds), and dumped the rest of the points into fire damage. You need azura's star so you can keep refreshing the charge on the sword. But that thing 3 shotted tops everything in the game, except 4 for the last boss. I'm super cool.
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  #26  
Old 06-22-2011, 06:14 AM
Zadrian Zadrian is offline
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http://www.youtube.com/watch?v=c9eGtyqz4gY
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  #27  
Old 06-22-2011, 03:50 PM
xnolanx xnolanx is offline
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ehhh... imo i don't really like the whole dragon idea kinda like.... idk. i just don't like the concept one bit at all.. wish they could update morrowind with oblivion graphics and slight gameplay features here and there with basically morrowind on top of it
  #28  
Old 06-22-2011, 03:55 PM
azeth azeth is offline
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Just really hoping they didn't fill the "187 dungeons" with Diablo II monster fodder, and instead went the Morrowind route of having you use your head to get to the bottom.

I mean, how many mofuckin imps can a cave system support anyways? and why do Imps and ghosts get along so well?
  #29  
Old 06-22-2011, 07:42 PM
Zadrian Zadrian is offline
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Quote:
Originally Posted by xnolanx [You must be logged in to view images. Log in or Register.]
ehhh... imo i don't really like the whole dragon idea kinda like.... idk. i just don't like the concept one bit at all.. wish they could update morrowind with oblivion graphics and slight gameplay features here and there with basically morrowind on top of it
They have a morrowind mod with updated graphics and sounds and customization.

Dragon fighting looks cool... although I doubt it's as random as they claim.
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  #30  
Old 06-22-2011, 08:13 PM
Duma Duma is offline
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Bethesda is making the biggest mistake you can make. And it is the same one Peter Molyneux made with Fable.

Don't ever, EVER, try to bullshit people into thinking your game is going to deliver tons of revolutionary features and emergent gameplay when the damn thing was developed primarily ON AND FOR CONSOLES.

Since Daggerfall their games have gotten progressively more disappointing and mainstream.
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