#21
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#22
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#23
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__________________
Fourthmeal - Peace Pipe
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#24
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Akim - the oblivion gates were monotonous, but the only point of them were the sigil stones. going and getting was like grinding through lvls on EQ. the dark brotherhood/ grey fox questlines were easily the best I do not disagree.
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#25
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#26
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__________________
Zadrian - RIP 2010-2014 - Blue
Lester - Shammy - Red | ||
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#27
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ehhh... imo i don't really like the whole dragon idea kinda like.... idk. i just don't like the concept one bit at all.. wish they could update morrowind with oblivion graphics and slight gameplay features here and there with basically morrowind on top of it
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#28
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Just really hoping they didn't fill the "187 dungeons" with Diablo II monster fodder, and instead went the Morrowind route of having you use your head to get to the bottom.
I mean, how many mofuckin imps can a cave system support anyways? and why do Imps and ghosts get along so well? | ||
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#29
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Dragon fighting looks cool... although I doubt it's as random as they claim.
__________________
Zadrian - RIP 2010-2014 - Blue
Lester - Shammy - Red | |||
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#30
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Bethesda is making the biggest mistake you can make. And it is the same one Peter Molyneux made with Fable.
Don't ever, EVER, try to bullshit people into thinking your game is going to deliver tons of revolutionary features and emergent gameplay when the damn thing was developed primarily ON AND FOR CONSOLES. Since Daggerfall their games have gotten progressively more disappointing and mainstream. | ||
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