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  #81  
Old 08-20-2014, 02:26 PM
Yami Blind Yami Blind is offline
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Hey Danyelle,

I was successful at getting new models for all the PC races but i can't seem to get the skeleton to work. Does skeleton work for you?

Should I link my Globalload.txt?
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  #82  
Old 08-20-2014, 08:04 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Yami Blind [You must be logged in to view images. Log in or Register.]
Hey Danyelle,

I was successful at getting new models for all the PC races but i can't seem to get the skeleton to work. Does skeleton work for you?

Should I link my Globalload.txt?
yes it does. post your file.
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  #83  
Old 08-21-2014, 10:07 PM
Yami Blind Yami Blind is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
yes it does. post your file.
Okay; thanks for being willing to help me!

Here's my file:

Quote:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
3,0,TFFF,ske_chr,Loading Luclin Skeleton
3,0,TFFF,wol_chr,Loading Luclin Wolf
3,0,TFFF,woe_chr,Loading Luclin Wolf
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
3,0,TFFF,drk_chr,Loading Characters
3,0,TFFF,was_chr,Loading Characters
I followed the guide to a T pretty much and built a custom file instead of copy pasta the lazy one
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  #84  
Old 08-22-2014, 06:49 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Yami Blind [You must be logged in to view images. Log in or Register.]
Okay; thanks for being willing to help me!

Here's my file:



I followed the guide to a T pretty much and built a custom file instead of copy pasta the lazy one
Ok your GlobalLoad is fine which means the problem lies elsewhere. Did you download the model files for the Skeleton like the guide says? If so, when you put them in your install (the directory that the Resources folder, where you found GlobalLoad, is in) did you unzip them from the .rar file or did you just put the .rar file in the folder and leave it as is? The extracted file should be called "ske_chr.s3d" as well as "wol_chr.s3d" and "woe_chr.s3d" for the wolves.
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  #85  
Old 08-22-2014, 12:41 PM
Yami Blind Yami Blind is offline
Aviak

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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Ok your GlobalLoad is fine which means the problem lies elsewhere. Did you download the model files for the Skeleton like the guide says? If so, when you put them in your install (the directory that the Resources folder, where you found GlobalLoad, is in) did you unzip them from the .rar file or did you just put the .rar file in the folder and leave it as is? The extracted file should be called "ske_chr.s3d" as well as "wol_chr.s3d" and "woe_chr.s3d" for the wolves.
Ah, the guide said to "put it into your Everquest install directory" so I naturally assumed that it went in the base EQ Emu folder and not the resources folder.

I went ahead and extracted the files from the .rar, then put the files in the resources folder, and still no joy.

EDIT: Actually, I found out that I actually did have Luclin skeletons up... These things look awful, I'm so glad you have the default skeletons available
Last edited by Yami Blind; 08-22-2014 at 12:51 PM..
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  #86  
Old 08-22-2014, 12:53 PM
Danyelle Danyelle is offline
Fire Giant

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Quote:
Originally Posted by Yami Blind [You must be logged in to view images. Log in or Register.]
Ah, the guide said to "put it into your Everquest install directory" so I naturally assumed that it went in the base EQ Emu folder and not the resources folder.

I went ahead and extracted the files from the .rar, then put the files in the resources folder, and still no joy.

EDIT: Actually, I found out that I actually did have Luclin skeletons up... These things look awful, I'm so glad you have the default skeletons available
Aye i did mean the install directory not the resources folder, just used that to describe where the directory is (since people install it in different areas lol)


and np :P
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  #87  
Old 09-02-2014, 02:38 AM
Yami Blind Yami Blind is offline
Aviak

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Now I've got an interesting problem...

I can't get Luclin skeletons to go away!

I used the model from the classic .zip and changed my GlobalLoad accordingly

Any bright ideas?
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  #88  
Old 09-02-2014, 07:17 AM
Danyelle Danyelle is offline
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You shouldn't have to change globalload to swap between the two, the files for both are the same name now and will overwrite each other when you unzip/rar them. I did it for ease of swapping. The only difference in the guide between the two lines is the end where it says "Loading Classic ...." or "Loading Luclin ..." and that's unimportant. What is written at the end with the Loading lines is what appears as text inside your loading bar when loading into the game or zoning. I could have wrote "Peniscake" in there and it'd have loaded just fine :P It was mostly changed as a debugging measure so that I could see the files being loaded in conjunction with dbg.txt to make sure they were loading properly and it's mostly unimportant as anything but an identifier on the user end.

Swapping works fine for me. Just make sure you unzip the files (.s3d, not the whole .rar) into the install directory where all the other .s3d and .eqg files are. And make sure you're completely logged out of the game (no EQ windows even open) before doing so.
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  #89  
Old 09-02-2014, 08:46 AM
Cistern Cistern is offline
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Leave it to the bronies to have the absolute worst taste.
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  #90  
Old 09-04-2014, 12:03 PM
Yami Blind Yami Blind is offline
Aviak

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Out of curiousity, is it possible to use LDoN skeletons in place of the average run of the mill skeletons?
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