#81
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Hey Danyelle,
I was successful at getting new models for all the PC races but i can't seem to get the skeleton to work. Does skeleton work for you? Should I link my Globalload.txt? | ||
#82
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#83
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Here's my file: Quote:
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#84
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#85
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I went ahead and extracted the files from the .rar, then put the files in the resources folder, and still no joy. EDIT: Actually, I found out that I actually did have Luclin skeletons up... These things look awful, I'm so glad you have the default skeletons available | |||
Last edited by Yami Blind; 08-22-2014 at 12:51 PM..
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#86
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and np :P
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#87
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Now I've got an interesting problem...
I can't get Luclin skeletons to go away! I used the model from the classic .zip and changed my GlobalLoad accordingly Any bright ideas? | ||
#88
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You shouldn't have to change globalload to swap between the two, the files for both are the same name now and will overwrite each other when you unzip/rar them. I did it for ease of swapping. The only difference in the guide between the two lines is the end where it says "Loading Classic ...." or "Loading Luclin ..." and that's unimportant. What is written at the end with the Loading lines is what appears as text inside your loading bar when loading into the game or zoning. I could have wrote "Peniscake" in there and it'd have loaded just fine :P It was mostly changed as a debugging measure so that I could see the files being loaded in conjunction with dbg.txt to make sure they were loading properly and it's mostly unimportant as anything but an identifier on the user end.
Swapping works fine for me. Just make sure you unzip the files (.s3d, not the whole .rar) into the install directory where all the other .s3d and .eqg files are. And make sure you're completely logged out of the game (no EQ windows even open) before doing so.
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#89
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Leave it to the bronies to have the absolute worst taste.
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#90
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Out of curiousity, is it possible to use LDoN skeletons in place of the average run of the mill skeletons?
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