#72
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I agree it was very odd, you'd think if they decided to make pets not generate PVP agro on the owner, at the very least attacking that pet wouldn't generate agro either. But it was one of those fun little things, the thicket was a bloodbath. It was also fun when disarm made your weapon fall on the ground if it was droppable (which almost all were when it still did that). Silverious the wood elf rogue got us a lot of nice weapons off her victims back in the day. [You must be logged in to view images. Log in or Register.] | |||
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#73
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I would rather they had the amended Guard Faction rules in place. these allowed for player's to control certain zone area's based on Factions.
The Guards would only attack the player with the lowest faction, if both player's had maxed faction they ignored them both. | ||
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#74
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Ya I forgot about that
So much to tune up, jeebis | ||
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#75
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And yeah disarm was hilarious early on. There was a bug that allowed monks to disarm while feigned, too. Soooo awesome. The funniest part of that Fansy link is how the GM shows up and is perplexed by the bug. How could he not have known about it on a PvP server like Sullon? | |||
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