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  #21  
Old 09-10-2014, 11:17 AM
Combobreaker Combobreaker is offline
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^
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Combobreaker glares at you threateningly -- Is your body ready?
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  #22  
Old 09-15-2014, 11:54 PM
Crazycloud Crazycloud is offline
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Hit box SUPER broken. Was chasing someone down and he was hitting me while running (not facing me) from (VERY) far away. He just had auto attack on and ran away.

This was never like this on live. Yes you were able to joust backstab and it actually took skill on live. But here the hit box needs a lot of work.
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  #23  
Old 09-15-2014, 11:57 PM
Potus Potus is offline
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It's not that much better against NPCs, when you run directly away from a mob it will hit you with magical extendo arms -- makes strafe running even more necessary.
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  #24  
Old 09-30-2014, 06:43 PM
Technique Technique is offline
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Ranges are calculated simply using the size of either the attacker or defender, whichever is larger. There are no hitboxes for this purpose.

Melee range is the same for both players and NPCs of a given size. Melee and backstab range are the same.

For anyone who thinks these ranges are "4-5x too long", the classic range function mentioned in this thread produces the same or even longer ranges in some cases.
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  #25  
Old 10-01-2014, 06:26 PM
Nirgon Nirgon is offline
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Ya that's great and everything but you can backstab from 5 character models away here. I could barely do it when I played people's rogues on live from time to time. It was extremely hard.

Here? Heh.
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  #26  
Old 10-01-2014, 06:49 PM
Technique Technique is offline
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There's an old decompiled client function in that thread I linked that produces the same or even longer max ranges as the one being used on this server.

Where's your proof to show that these ranges are 5x too long?

Oh—you don't have any, just more exaggerations and addled anecdotes.
Last edited by Technique; 10-01-2014 at 06:52 PM..
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  #27  
Old 10-02-2014, 09:52 AM
Nirgon Nirgon is offline
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My prof sir?

We had a good chuckle as Kringe demonstrated the backstab range in burning woods on red.... he inched further and further out (not facing the target which is fine) from behind the target and landed them up to about 4-6 character models away.

None of us present agreed there was anything right with it.

I realize this change may make buttons harder to push.


Even longer range you say? Is 10 character models sufficient? How about 15?
Last edited by Nirgon; 10-02-2014 at 09:54 AM..
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  #28  
Old 10-02-2014, 07:06 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
None of us present agreed there was anything right with it.
Your opinion on what's right or not means jack shit. You need proof from Live to dispute what's currently in place on p99, clown.

If this GoD-era change:
Quote:
AUGUST 11, 2004

PvP Changes.

* Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.

http://www.tski.co.jp/baldio/patch/20040811.html
is accounted for, it should be possible to reconcile the current range on Live with that decompiled client function and the EQEMu default and come to a conclusion.
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  #29  
Old 12-08-2014, 01:26 AM
Ezpk Ezpk is offline
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bump for relevance
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  #30  
Old 12-08-2014, 01:42 AM
Nirgon Nirgon is offline
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Great changes, Technique super mad
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