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  #231  
Old 09-11-2014, 11:52 PM
Mac Drettj Mac Drettj is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
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Haha
  #232  
Old 09-12-2014, 12:00 AM
Sapphiay Sapphiay is offline
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It's just winter and mass pvp is gone.
  #233  
Old 09-12-2014, 12:03 AM
Swyft Swyft is offline
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Originally Posted by Sapphiay [You must be logged in to view images. Log in or Register.]
It's just winter and mass pvp is gone.
The zerg is dead...pop is thriving..long live red99!
  #234  
Old 09-12-2014, 12:34 AM
Sapphiay Sapphiay is offline
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Meridian59, server 103 has like 30 player more than in summer too now. About 50 every day.
  #235  
Old 09-12-2014, 01:22 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Sapphiay [You must be logged in to view images. Log in or Register.]
Meridian59, server 103 has like 30 player more than in summer too now. About 50 every day.
There is more lvl 10-30 new player's running around in rags then I've ever seen on red99. New player's on the boards, new player's in the game.

But lol why even keep this false pretense that you care? All you want is free pixels from your banned guild, you'd be perfectly happy if this server was only 30 Nihilum raiding dragons.
  #236  
Old 09-12-2014, 01:32 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
pras
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  #237  
Old 09-12-2014, 02:05 AM
Swyft Swyft is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
With guilds like Holocaust, Blaze, and Eternal Light starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 4 or fewer groups. When your guild begins exceeding say 30 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Venril Sathir, Phara Dar, Severilous, Innoruuk, and Cazic-Thule to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Nihilum around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.
It's a nice idea and it would be good for the server, but it's a pipe dream, if Holo wants to contest they are gonna have to recruit bottom line. Anything else is just wishful thinking.
  #238  
Old 09-12-2014, 02:23 AM
krazyGlue krazyGlue is offline
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please give us free raid mobs on our terms. thanks
  #239  
Old 09-12-2014, 02:24 AM
Colgate Colgate is offline
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isn't this basically the same thing what azrael asked for in the 400 variance threads they made?
  #240  
Old 09-12-2014, 02:26 AM
krazyGlue krazyGlue is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
isn't this basically the same thing what azrael asked for in the 400 variance threads they made?
i am pro variance. period
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