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  #1  
Old 11-07-2010, 04:44 AM
Stibe Stibe is offline
Sarnak


Join Date: Nov 2010
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Default Spell damage delay

When i finish casting Cinder Bolt (36 mage DD) My char reacts as if i casted a wave spell (lifts his arms more than once), and damage isnt applied until well after spell has been cast.
  #2  
Old 11-07-2010, 06:33 AM
magic magic is offline
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Quick! Edit your post! Your character is bugged and is doing triple damage (don't let them find out or they'll take away the gm-mod powers that you have been given by accident)
  #3  
Old 11-07-2010, 12:26 PM
Haynar Haynar is offline
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Mage bolt spells are supposed to have a delay, from the time the casting completes, accounting for travel time, and until it hits the target. This implementation accounting for travel time to target is just starting to go in.

The extra animation, yes, that may be a bug. The extra animaiton at the end, is when the spell hits the target. I am not sure if this needs changed or not. I will have to look at it further.

Haynar
Last edited by Haynar; 11-07-2010 at 12:31 PM..
  #4  
Old 11-07-2010, 11:23 PM
Stibe Stibe is offline
Sarnak


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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Mage bolt spells are supposed to have a delay, from the time the casting completes, accounting for travel time, and until it hits the target. This implementation accounting for travel time to target is just starting to go in.

The extra animation, yes, that may be a bug. The extra animaiton at the end, is when the spell hits the target. I am not sure if this needs changed or not. I will have to look at it further.

Haynar
Yes, this issue was because of the patch lastnight and has been resolved. Thanks for the response.
  #5  
Old 11-07-2010, 11:51 PM
Haynar Haynar is offline
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The delay should be in there. That is how mage bolt spells are supposed to work.

Haynar
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