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Old 10-30-2011, 03:36 PM
naez naez is offline
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Cool ive mad 3d mmo b4

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  #2  
Old 10-30-2011, 03:59 PM
Tommy_Wiseau Tommy_Wiseau is offline
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  #3  
Old 10-31-2011, 05:33 PM
Recycled Children Recycled Children is offline
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"Me like dancing!"

Win.
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Old 11-11-2011, 11:07 PM
Truth Truth is offline
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Also I get off to wanna-be slaves and hippy shitbags that disagree with owning weapons. Literally rocking full package with precum drippin atm
  #5  
Old 11-11-2011, 11:19 PM
Doors Doors is offline
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When will this game be out for mass production so I can buy it at my local nerd gaming store
  #6  
Old 11-11-2011, 11:59 PM
Truth Truth is offline
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Q2 2012
  #7  
Old 11-12-2011, 04:39 AM
visage visage is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
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Newton Physics Library
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OpenAL Sound Library
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Trying to take credit of the Neverwinter Nights 2 toolset. Lame dude get a life.
  #8  
Old 11-12-2011, 01:14 PM
Truth Truth is offline
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NWN2 toolset? Don't Troll Me Bro.

As you don't already know, it all began as a FLIGHTSIM I was working on for the iPhone, but I took that code and started working on an MMO engine. I had to manually hack a packet system in place, networking for server and game clients etc etc, because there were no good free libraries. Actually since I'm so uber programmer, the type of MMO is very flexible. It could be a traditional MMORPG, MMORTS, MMOFPS, MMOFS (flightsim), etc. etc. or any combination thereof. In essence, all the tough parts of making an MMO framework are now in place, now just comes the fun part of adding components/content -- anything the imagination can concieve to it.

The possibilities are LIMITLESS
  #9  
Old 11-13-2011, 01:15 AM
lordyamish lordyamish is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
NWN2 toolset? Don't Troll Me Bro.

As you don't already know, it all began as a FLIGHTSIM I was working on for the iPhone, but I took that code and started working on an MMO engine. I had to manually hack a packet system in place, networking for server and game clients etc etc, because there were no good free libraries. Actually since I'm so uber programmer, the type of MMO is very flexible. It could be a traditional MMORPG, MMORTS, MMOFPS, MMOFS (flightsim), etc. etc. or any combination thereof. In essence, all the tough parts of making an MMO framework are now in place, now just comes the fun part of adding components/content -- anything the imagination can concieve to it.

The possibilities are LIMITLESS
totes mad
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  #10  
Old 11-13-2011, 01:17 AM
Truth Truth is offline
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Begone!
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