#1
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PVP spell damage should not be reported to the caster.
Current behavior:
When a client is the target of a direct damage spell cast by another client, the amount of damage that the spell does is reported both to the target and the caster. Classic behavior: When a client is a target of a direct damage spell cast by another client, the numerical damage should not be reported to the caster. The damage should still be reported to the target. I've been wanting to report this for a while but just now found screenshots. I'm sure anyone who played on a classic PvP server will remember this behavior. Screenshots from Sullon Zek, 2001(Velious Era). https://web.archive.org/web/20020613...f/EQ000010.jpg [You must be logged in to view images. Log in or Register.] https://web.archive.org/web/20020824...x_by_jaxon.jpg [You must be logged in to view images. Log in or Register.] | ||
#2
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Need dev focus on more important things like Verious. Not wasting time on on classic-like shit on a non classic server not to mention being able to see numbers lets us know that partials are working as intended ect.
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Ksah <Empire>
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Last edited by Zalaerian; 08-06-2014 at 11:04 PM..
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#3
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So caster should not see damage of nukes?
How should dots work? H
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Haynar <Millennial Snowflake Utopia>
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#4
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Shouldn't see any damage messages in pvp.
Health bars should deplete slowly instead of giving an instant result but maybe that's askin' too much. Thread just made me think of it is all. That goes for players and npcs. | ||
#5
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sz was released well after velious wich this server timeline is not up to yet
sz had its own special resist code and hard coded teams' not relavant to p99 red | ||
#6
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Ya cept it was like that before Velious but good try
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#7
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So damage messages should not exist for spells? Except on player being damaged?
I am kind of confused on the extent. Other players see no spell damage either?
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Haynar <Millennial Snowflake Utopia>
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#8
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No reports of any damage for pvp spells just the on hit effect but no numbers
ie: your skin ignites (dats it) | ||
#9
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judging by the location he's fighting in that screenshot and the fact that a froglok jin wizard begins to cast a spell, quite possible that it was the NPC that nuked him
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#10
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Quote:
But apparently we are keeping it until we get the 3-4 Velious DoTs in and tuned. I would happily go test them on beta if that means making it classic and removing their damage displays!
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