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  #11  
Old 01-24-2014, 02:21 PM
DeadlyApostle DeadlyApostle is offline
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Alecta needs to check and see if the original code for melee damage in PvP is in. It completely removes AC from the equation and instead uses your agility if you guys remember.
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  #12  
Old 01-24-2014, 11:09 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]

Nerd bullshit from nerd who did not play on live PVP.
Melee interrupts way too much, AC doesn't work in PVP, and you're a bitter nerd who should go back to the nerd cave, nerd.

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  #13  
Old 01-25-2014, 03:30 AM
mostbitter mostbitter is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
1. resist needs slight tweaking in the higher end partials, it seems with current code sunstrike is a minimum 500 damage nuke no matter how high your fr is.

2. melee damage needs to be toned the fuck down, especially the pure melees, warriors, monk, rogues are swinging and hitting for max and way to much/hard all the time, rogues are especially op, monks mitigation is alittle ridicolous too but maybe thats the way its suppose to be
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  #14  
Old 01-25-2014, 10:33 AM
SamwiseRed SamwiseRed is offline
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Quote:
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agnostic? really?
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  #15  
Old 01-25-2014, 12:15 PM
Technique Technique is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
Melee interrupts way too much
No shit, that's due to Null's custom code and has already been acknowledged.

PvP melee damage resolution should follow the same code path as that of PvE, unless there's evidence to the contrary, which means issues such as Strength to Attack Formula and AC may not be working correctly should be investigated before considering any changes.

The devs have little enough time as it is, without wasting it following up absurdly false claims:
Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
sunstrike is a minimum 500 damage nuke no matter how high your fr is.
made by the perpetually clueless.
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  #16  
Old 01-28-2014, 01:52 AM
Alecta Alecta is offline
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My computer has been fixed, am just installing tools again.

Will add melee to list to be looked at.
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  #17  
Old 01-28-2014, 02:00 AM
SamwiseRed SamwiseRed is offline
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alecta please pm pics. thanks in advance.
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  #18  
Old 01-28-2014, 09:09 AM
Gaffin 3.0 Gaffin 3.0 is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
agnostic? really?
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  #19  
Old 01-29-2014, 11:56 PM
Alecta Alecta is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
PvP melee damage resolution should follow the same code path as that of PvE, unless there's evidence to the contrary...
Sadly it doesn't. (This was why / is why defensive discs were broken for so long.)
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  #20  
Old 01-30-2014, 12:31 AM
ledbedder ledbedder is offline
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please fix melees before velious is released, a 1handed damage/backstab reduction and the removal of the interruption component. melees will only be more overpowered with primal weapons and 15/19 delay weapons, while casters won't see any corresponding increase in spell damage
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