#51
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#52
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I hope you at least know that a slow(cast by a shaman/enchanter) enables tanks survive longer because of less heals. This is because the mob attacks slower. Not because the tank is babysat by said class. It is an improvement to the group to not waste excess mana on heals. Hope this info was helpful in your future adventuring. <3 | |||
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#54
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Going back to the initial question: It doesn't matter!
Necros are indeed not impressive damage dealers in groups, because they are lacking burst damage, but you can still have a good group with them. The skill factor in EQ will balance everything out in the end. It's not really the classes that matter so much in EQ, it's the people. http://web.archive.org/web/201612040...kass_group.jpg | ||
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#55
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Actually when it comes to burst damage necro s are better than mages, wizzies, druids, shammies and whoever else. Because necro regains mana much faster and a rarely gets resists on their life taps. If there's undead to dd, all the better. But even besides burst damage, necro a summoned pets do near as much or more than most melee. So any idea of necros not having the ability to add damage is just flat out wrong. | |||
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#56
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Necros also have tools such as FD and root to deal with unwanted aggro which makes them even better burst dealers.
Think of Mages who don't even get root let alone fd. Wizzies who don't get lich for super mana regen or fd to deal with mobs who kill you in a few seconds. It's a raw deal for these classes. Their few percentage points of efficiency on their actual nukes count for very little. | ||
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#57
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Well hello Promises. Quote:
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I wish i'd turned my logs on earlier but I didn't until I wanted to see just how awesome your dps weapons were helping you perform depsite Cactus asking you several times to put your dps weapon away. We also had an enchanter who was functionally too low of a level to mez anything efficiently or quickly. This conversation happened while we were sitting on our asses at hands with you at 60% health, me at 40% health - and not much cleric mana to heal with. Combined: Skeletal watcher on 3/18/2017 in 1058sec Monk: 50dps Rogue: 55dps Warrior: 42dps Mage pet: 23dps I logged off of my necromancer and switched characters because you needed a puller. As we struggled later, they (not you) very politely refused my offer to play necro. That was fine, but your little tirade in group chat in light of your exceptional performance wasn't really something I was ok with - which is why I left [You must be logged in to view images. Log in or Register.] . By the way, I did appreciate how not 10 minutes later you were dead in the Overthere, the group wiped, and then never recovered with you sitting on your ass at the zone line until you logged off. ~Drama
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#58
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A lot of Karnors OOC superstars showing up in this thread.
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#59
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As a dedicated tank-class player, Monks who won't take off aggro-proc weapons annoy the tar out of me.
Got nothing against Necromancers. I'll invite 'em to groups if there's space and I don't need something specific. Granted that goes for pretty well any class. Had a Velketor's group the other day that was composed of myself (Shadow Knight), Paladin, Wizard, and Shaman....it was fine. You want to min/max experience rates, go solo or duo someplace. Groups are for taking it easy and having a nice time. Danth | ||
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