#1
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Kael Drakkel mob tuning thread
This will be a bit brief as I'm writing this before I go to bed, but I'm getting the ball rolling here and others can add their findings to this.
Stuff like pathing and aggro radii has been brought up in other threads. As for the mobs themselves, some additional tuning needs to be made. I've only been in Kael for a few hours so I can't give tons of examples/parses yet (will try to add more as I can spend more time here), but here's a quick rundown of the issues I've noticed:
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#2
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my max and average hits on arena "trash" blue giants is noticeably lower than even on any kunark raid mob.
In a little over an hour, we also only got 1 toe and 1 helm, which I remember being overwhelmed with on live. | ||
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#3
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Distinct lack of faction drop items.
Armour drops seem ok so far, maybe a touch low. Various random blue con mobs are 100% CR or 100% FR it seems. Various ranom blue con mobs have 9-11k hp when other things their level range seem to have 17-20k. (basing off sunstrike hits). Cant bind at bank? I am sure casters could. Correct me if wrong. Cripple seemed to have no effect on AE rampage. I tried a few times and saw no real reduction. On live it hard a definite effect. | ||
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#4
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Quote:
I'll try to get names next time I'm in the area.
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#5
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Re-AC, I thought that was one of the inconsistencies we have on our server? Melee DPS doing max DMG or higher on the DI way more than they should / did during classic?
I haven't had a chance to mess around in Kael, perhaps tonight though.
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#6
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Aggro radius across kael has been changed. It will go live with next update.
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#7
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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