Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 08-06-2014, 10:32 AM
Jaxon Jaxon is offline
Sarnak


Join Date: Aug 2010
Posts: 373
Default PVP spell damage should not be reported to the caster.

Current behavior:
When a client is the target of a direct damage spell cast by another client, the amount of damage that the spell does is reported both to the target and the caster.

Classic behavior:
When a client is a target of a direct damage spell cast by another client, the numerical damage should not be reported to the caster. The damage should still be reported to the target.

I've been wanting to report this for a while but just now found screenshots. I'm sure anyone who played on a classic PvP server will remember this behavior.

Screenshots from Sullon Zek, 2001(Velious Era).

https://web.archive.org/web/20020613...f/EQ000010.jpg
[You must be logged in to view images. Log in or Register.]


https://web.archive.org/web/20020824...x_by_jaxon.jpg
[You must be logged in to view images. Log in or Register.]
Reply With Quote
  #2  
Old 08-06-2014, 11:01 PM
Zalaerian Zalaerian is offline
Planar Protector

Zalaerian's Avatar

Join Date: Nov 2010
Location: Pittsburgh PA
Posts: 1,067
Default

Need dev focus on more important things like Verious. Not wasting time on on classic-like shit on a non classic server not to mention being able to see numbers lets us know that partials are working as intended ect.
__________________
Ksah <Empire>
Last edited by Zalaerian; 08-06-2014 at 11:04 PM..
Reply With Quote
  #3  
Old 08-06-2014, 11:17 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

So caster should not see damage of nukes?

How should dots work?

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #4  
Old 08-06-2014, 11:46 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

Shouldn't see any damage messages in pvp.

Health bars should deplete slowly instead of giving an instant result but maybe that's askin' too much. Thread just made me think of it is all. That goes for players and npcs.
Reply With Quote
  #5  
Old 08-06-2014, 11:58 PM
silo32 silo32 is offline
Banned


Join Date: Jun 2014
Posts: 1,206
Default

sz was released well after velious wich this server timeline is not up to yet

sz had its own special resist code and hard coded teams'

not relavant to p99 red
Reply With Quote
  #6  
Old 08-07-2014, 12:13 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

Ya cept it was like that before Velious but good try
Reply With Quote
  #7  
Old 08-07-2014, 10:09 AM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

So damage messages should not exist for spells? Except on player being damaged?

I am kind of confused on the extent.

Other players see no spell damage either?
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #8  
Old 08-07-2014, 10:20 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,489
Default

No reports of any damage for pvp spells just the on hit effect but no numbers

ie: your skin ignites

(dats it)
Reply With Quote
  #9  
Old 08-07-2014, 11:14 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

judging by the location he's fighting in that screenshot and the fact that a froglok jin wizard begins to cast a spell, quite possible that it was the NPC that nuked him
Reply With Quote
  #10  
Old 08-07-2014, 11:18 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
How should dots work?

H
DoT Damage should never show on this server for the caster or the damage taker.

But apparently we are keeping it until we get the 3-4 Velious DoTs in and tuned. I would happily go test them on beta if that means making it classic and removing their damage displays!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:08 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.