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I can not get
I log in ok but soon as I choose a server I get kicked back to Login screen Now I can log into the PEQ server But the toon runs like I am Speed hacking (due to my new CPU 4.7 Mhz
I have done the Reformat My Hdd Fresh install of EQ System Info Installed WinEQ2 Installed AMD Overdrive System Info: Computer Profile Summary Computer Name: MyDamnComputer (in WORKGROUP) Profile Date: Monday, August 21, 2017 8:55:55 PM Advisor Version: 8.3 Windows Logon: Plan for your next computer refresh... click for Belarc's System Management products Operating System System Model Windows 8 Professional (x64) (build 9200) Install Language: English (United States) System Locale: English (United States) Installed: 8/12/2017 1:50:50 PM Enclosure Type: Desktop Processor a Main Circuit Board b 4.70 gigahertz AMD FX-9590 Eight-Core 384 kilobyte primary memory cache 8192 kilobyte secondary memory cache 8192 kilobyte tertiary memory cache 64-bit ready Multi-core (4 total) Hyper-threaded (8 total) Board: ASUSTeK COMPUTER INC. SABERTOOTH 990FX R2.0 Rev 1.xx Serial Number: 160573867400418 Bus Clock: 200 megahertz BIOS: American Megatrends Inc. 2501 04/08/2014 Drives Memory Modules c,d 6999.27 Gigabytes Usable Hard Drive Capacity 5175.19 Gigabytes Hard Drive Free Space HP BD Writer bd340i [Optical drive] ST2000DM001-1CH164 [Hard drive] (2000.40 GB) -- drive 1, s/n Z1E2DE3G, rev CC24, SMART Status: Healthy TOSHIBA External USB 3.0 USB Device [Hard drive] (1000.20 GB) -- drive 5, s/n 20150608009195F TOSHIBA External USB 3.0 USB Device [Hard drive] (1000.20 GB) -- drive 3, s/n 92HLTNXOT, SMART Status: Healthy TOSHIBA External USB 3.0 USB Device [Hard drive] (2000.40 GB) -- drive 4, s/n F62002062105102 TOSHIBA TransMemory USB Device [Hard drive] (15.50 GB) -- drive 2 WDC WD10EADS-00M2B0 [Hard drive] (1000.20 GB) -- drive 0, s/n WD-WMAV50184459, rev 01.00A01, SMART Status: Healthy 16284 Megabytes Usable Installed Memory Slot 'DIMM0' has 4096 MB Slot 'DIMM1' has 4096 MB Slot 'DIMM2' has 4096 MB Slot 'DIMM3' has 4096 MB Local Drive Volumes c: (NTFS on drive 0) * 998.43 GB 911.03 GB free e: (NTFS on drive 1) 2000.25 GB 1960.36 GB free f: (NTFS on drive 4) 2000.29 GB 1169.91 GB free g: (NTFS on drive 5) 1000.10 GB 983.52 GB free h: (NTFS on drive 3) 1000.20 GB 150.37 GB free * Operating System is installed on c: Network Drives None discovered Users (mouse over user name for details) Printers local user accountslast logon [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/trans.gif[/IMG] James L. Conley 8/21/2017 4:22:55 PM (admin) local system accounts [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/no.gif[/IMG] Administrator 7/14/2009 1:08:59 AM (admin) [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/no.gif[/IMG] DefaultAccount never [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/no.gif[/IMG] Guest never [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/trans.gif[/IMG] HomeGroupUser$ never Font Driver Host domain logons [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/trans.gif[/IMG] UMFD-0 8/21/2017 4:22:54 PM [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/trans.gif[/IMG] UMFD-1 8/21/2017 4:22:54 PM Window Manager domain logons [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/trans.gif[/IMG] DWM-1 8/21/2017 4:22:54 PM [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/no.gif[/IMG] Marks a disabled account; [IMG]file:///C:/Program%20Files%20%28x86%29/Belarc/Advisor/System/local/images/lock.gif[/IMG] Marks a locked account Microsoft Print To PDF on PORTPROMPT: Microsoft Shared Fax Driver on SHRFAX: Microsoft XPS Document Writer v4 on PORTPROMPT: Controllers Display Standard SATA AHCI Controller NVIDIA GeForce GTX 980 Ti [Display adapter] TOSHIBA dynadock [Display adapter] ASUS VS247 [Monitor] (23.4"vis, s/n D4LMTF007015, April 2013) Bus Adapters Multimedia Asmedia 106x SATA Controller (2x) Microsoft Storage Spaces Controller ASMedia USB 3.0 eXtensible Host Controller - 1.0 (Microsoft) (3x) Standard Enhanced PCI to USB Host Controller (3x) Standard OpenHCD USB Host Controller (4x) NVIDIA High Definition Audio NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Realtek High Definition Audio Rode Podcaster USB Sound Device Virus Protection [Back to Top] Group Policies Windows Defender Version 4.11.15063.447 Scan Engine Version 1.1.14103.0 Virus Definitions Version 8/21/2017 Rev 1.249.1321.0 Last Disk Scan on Sunday, August 20, 2017 8:50:58 PM Realtime File Scanning On None discovered Communications Other Devices ↓ ASIX AX88772A USB2.0 to Fast Ethernet Adapter Status: Cable unplugged Dhcp Server: none responded Physical Address: 00:1C:7E[You must be logged in to view images. Log in or Register.]8:39:B9 Connection Speed: 100 Mbps Microsoft Kernel Debug Network Adapter ↑ Realtek PCIe GBE Family Controller primary Auto IP Address: 192.168.0.101 / 24 Gateway: 192.168.0.1 Dhcp Server: 192.168.0.1 Physical Address: 34:97:F6:A2:77:CD Connection Speed: 1 Gbps Teredo Tunneling Pseudo-Interface Networking Dns Server: 192.168.0.1 2017-08-21 20:27:22 Starting EverQuest (Build Oct 31 2005 10:33:37) 2017-08-21 20:27:23 Timezone: UTC-5h00m 2017-08-21 20:27:23 Loading graphics DLL. 2017-08-21 20:27:23 Parsing INI file .\eqclient.ini 2017-08-21 20:27:23 INI file .\eqclient.ini loaded. 2017-08-21 20:27:24 Initializing timers. 2017-08-21 20:27:27 Checking critical files. 2017-08-21 20:27:27 Initializing WinSock. 2017-08-21 20:27:27 Enumerating 3D devices. 2017-08-21 20:27:27 Found adapter #0 - NVIDIA GeForce GTX 980 Ti (22.21.13.8494) 2017-08-21 20:27:27 Adapter #0 - NVIDIA GeForce GTX 980 Ti : 2017-08-21 20:27:27 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2017-08-21 20:27:27 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2017-08-21 20:27:27 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2017-08-21 20:27:27 Initializing keypress handler. 2017-08-21 20:27:27 Parsing INI file .\defaults.ini 2017-08-21 20:27:27 INI file .\defaults.ini loaded. 2017-08-21 20:27:27 Loading keyboard tables. 2017-08-21 20:27:27 Creating window. 2017-08-21 20:27:27 Checking display driver version. 2017-08-21 20:27:28 Activating window. 2017-08-21 20:27:28 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2017-08-21 20:27:28 Ratio is 1.78 2017-08-21 20:27:28 Resolution was capped at 1280 x 720 2017-08-21 20:27:28 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2017-08-21 20:27:28 Resolution selected 1280 x 720, 32 bits 2017-08-21 20:27:28 CRender::InitDevice: Using 32bit mode. 2017-08-21 20:27:28 CRender::InitDevice: Using vsync 0. 2017-08-21 20:27:28 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2017-08-21 20:27:29 CRender::InitDevice: HardwareTnL Enabled. 2017-08-21 20:27:29 Using hardware vertex shaders. 2017-08-21 20:27:29 Initializing render system. 2017-08-21 20:27:29 Trilinear Mipmapping available. 2017-08-21 20:27:29 Vertex Shader Version: 3.0 2017-08-21 20:27:29 Pixel Shader Version: 3.0 2017-08-21 20:27:29 Initializing engine internals. 2017-08-21 20:27:29 CRender::InitDevice completed successfully. 2017-08-21 20:27:29 Parsing INI file ./eqlsUIConfig.ini 2017-08-21 20:27:29 INI file ./eqlsUIConfig.ini loaded. 2017-08-21 20:28:04 Trilinear Mipmapping available. 2017-08-21 20:28:04 Vertex Shader Version: 3.0 2017-08-21 20:28:04 Pixel Shader Version: 3.0 2017-08-21 20:28:10 Trilinear Mipmapping available. 2017-08-21 20:28:10 Vertex Shader Version: 3.0 2017-08-21 20:28:10 Pixel Shader Version: 3.0 2017-08-21 20:28:31 Server selected 144.121.19.184 (1443405). 2017-08-21 20:28:31 Initializing DirectInput. 2017-08-21 20:28:31 Initializing Keyboard. 2017-08-21 20:28:31 Initializing Mouse. 2017-08-21 20:28:31 Creating font list. 2017-08-21 20:28:31 Creating game object. 2017-08-21 20:28:31 Deleting obsolete files. 2017-08-21 20:28:31 Loading string tables. 2017-08-21 20:28:31 Initializing client variables. 2017-08-21 20:28:31 Loading spell effects. 2017-08-21 20:28:31 Initializing display structures. 2017-08-21 20:28:31 Sound Manager loaded 2165 filenames from soundassets.txt. 2017-08-21 20:28:32 Voice Manager loaded 12 macros from VoiceData.txt. 2017-08-21 20:28:32 Networking: using port [50323]. 2017-08-21 20:28:32 Networking: Connection Established [1] 2017-08-21 20:28:32 WorldAuthenticate: Initiating Login. 2017-08-21 20:28:35 Networking: Connection Closed [0] with 0 pending bytes. 2017-08-21 20:28:35 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2017-08-21 20:28:35 *** WorldAuthenticate. Checkpoint 3. 2017-08-21 20:28:35 Cleanup 4 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 5 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 6 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 7 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 8 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 9 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 10 2017-08-21 20:28:35 2017-08-21 20:28:35 Cleanup 11 2017-08-21 20:28:35 2017-08-21 20:28:36 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2017-08-21 20:28:36 Ratio is 1.78 2017-08-21 20:28:36 Resolution was capped at 1280 x 720 2017-08-21 20:28:36 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2017-08-21 20:28:36 Resolution selected 1280 x 720, 32 bits 2017-08-21 20:28:36 CRender::InitDevice: Using 32bit mode. 2017-08-21 20:28:36 CRender::InitDevice: Using vsync 0. 2017-08-21 20:28:36 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2017-08-21 20:28:36 CRender::InitDevice: HardwareTnL Enabled. 2017-08-21 20:28:36 Using hardware vertex shaders. 2017-08-21 20:28:36 Initializing render system. 2017-08-21 20:28:36 Trilinear Mipmapping available. 2017-08-21 20:28:36 Vertex Shader Version: 3.0 2017-08-21 20:28:36 Pixel Shader Version: 3.0 2017-08-21 20:28:36 Initializing engine internals. 2017-08-21 20:28:36 CRender::InitDevice completed successfully. 2017-08-21 20:28:37 Parsing INI file ./eqlsUIConfig.ini 2017-08-21 20:28:37 INI file ./eqlsUIConfig.ini loaded. 2017-08-21 20:29:12 Server selected 142.44.176.140 (2554516). 2017-08-21 20:29:12 Initializing DirectInput. 2017-08-21 20:29:12 Initializing Keyboard. 2017-08-21 20:29:12 Initializing Mouse. 2017-08-21 20:29:12 Creating font list. 2017-08-21 20:29:12 Creating game object. 2017-08-21 20:29:12 Deleting obsolete files. 2017-08-21 20:29:12 Loading string tables. 2017-08-21 20:29:12 Initializing client variables. 2017-08-21 20:29:12 Loading spell effects. 2017-08-21 20:29:12 Initializing display structures. 2017-08-21 20:29:12 Sound Manager loaded 2165 filenames from soundassets.txt. 2017-08-21 20:29:13 Voice Manager loaded 12 macros from VoiceData.txt. 2017-08-21 20:29:13 Networking: using port [52332]. 2017-08-21 20:29:13 Networking: Connection Established [1] 2017-08-21 20:29:13 WorldAuthenticate: Initiating Login. 2017-08-21 20:29:13 WorldAuthenticate. I got a message of type 0x6957 (26967). 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2017-08-21 20:29:14 WorldRPServer message: server name PEQTGC 2017-08-21 20:29:14 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0x7cba (31930). 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2017-08-21 20:29:14 WorldAuthenticate. Access granted. 2017-08-21 20:29:14 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0x4ec (1260). 2017-08-21 20:29:14 WorldAuthenticate. I got a message of type 0x4513 (17683). 2017-08-21 20:29:14 Check 1sa. 0x274557f9 2017-08-21 20:29:14 2017-08-21 20:29:14 Check 1x. 0x9e15bc94 2017-08-21 20:29:14 2017-08-21 20:29:14 Race Manager loaded 475 races from racedata.txt. 2017-08-21 20:29:14 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2017-08-21 20:29:14 Initializing display. 2017-08-21 20:29:14 Initializing Particle System. 2017-08-21 20:29:14 Setting display options. 2017-08-21 20:29:14 CRender::InitDevice: Using 32bit mode. 2017-08-21 20:29:14 CRender::InitDevice: Using vsync 0. 2017-08-21 20:29:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2017-08-21 20:29:14 CRender::InitDevice: HardwareTnL Enabled. 2017-08-21 20:29:14 Using hardware vertex shaders. 2017-08-21 20:29:15 Initializing render system. 2017-08-21 20:29:15 Trilinear Mipmapping available. 2017-08-21 20:29:15 Vertex Shader Version: 3.0 2017-08-21 20:29:15 Pixel Shader Version: 3.0 2017-08-21 20:29:15 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2017-08-21 20:29:15 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2017-08-21 20:29:15 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2017-08-21 20:29:15 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:15 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2017-08-21 20:29:15 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2017-08-21 20:29:15 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2017-08-21 20:29:15 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2017-08-21 20:29:15 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2017-08-21 20:29:15 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2017-08-21 20:29:16 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2017-08-21 20:29:16 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2017-08-21 20:29:16 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2017-08-21 20:29:16 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2017-08-21 20:29:16 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2017-08-21 20:29:16 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2017-08-21 20:29:16 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2017-08-21 20:29:16 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2017-08-21 20:29:16 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2017-08-21 20:29:16 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2017-08-21 20:29:17 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2017-08-21 20:29:17 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2017-08-21 20:29:17 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2017-08-21 20:29:17 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2017-08-21 20:29:17 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2017-08-21 20:29:18 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2017-08-21 20:29:18 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2017-08-21 20:29:18 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2017-08-21 20:29:18 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2017-08-21 20:29:18 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2017-08-21 20:29:18 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2017-08-21 20:29:18 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2017-08-21 20:29:18 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2017-08-21 20:29:18 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2017-08-21 20:29:18 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:18 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2017-08-21 20:29:19 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2017-08-21 20:29:19 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2017-08-21 20:29:19 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2017-08-21 20:29:19 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2017-08-21 20:29:19 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2017-08-21 20:29:20 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2017-08-21 20:29:20 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2017-08-21 20:29:20 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2017-08-21 20:29:20 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2017-08-21 20:29:20 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2017-08-21 20:29:20 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2017-08-21 20:29:20 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2017-08-21 20:29:20 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2017-08-21 20:29:20 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2017-08-21 20:29:20 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2017-08-21 20:29:20 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2017-08-21 20:29:21 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2017-08-21 20:29:21 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2017-08-21 20:29:21 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2017-08-21 20:29:21 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2017-08-21 20:29:21 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2017-08-21 20:29:21 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2017-08-21 20:29:21 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2017-08-21 20:29:21 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2017-08-21 20:29:21 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2017-08-21 20:29:22 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2017-08-21 20:29:22 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2017-08-21 20:29:22 Initializing engine internals. 2017-08-21 20:29:22 CRender::InitDevice completed successfully. 2017-08-21 20:29:22 Display options set, return code 1. 2017-08-21 20:29:22 AutoMipMapping set to 1. 2017-08-21 20:29:22 Camera created. 2017-08-21 20:29:22 Storing display options. 2017-08-21 20:29:22 Initializing fonts. 2017-08-21 20:29:22 Loading string tables. 2017-08-21 20:29:22 Initializing UI. 2017-08-21 20:29:22 Initializing UI manager. 2017-08-21 20:29:22 Initializing fonts. 2017-08-21 20:29:22 Parsing UI XML. 2017-08-21 20:29:23 Loading default UI resources. 2017-08-21 20:29:23 Initializing Music. 2017-08-21 20:29:23 Activating Load Screen. 2017-08-21 20:29:24 Display initialized. 2017-08-21 20:29:24 Initializing global data. 2017-08-21 20:29:24 Loading GlobalFroglok_chr 2017-08-21 20:29:24 Loading GlobalPCFroglok_chr 2017-08-21 20:29:24 Loading frogequip 2017-08-21 20:29:24 Loading GlobalSKE_chr2 2017-08-21 20:29:24 Loading GlobalDRK_chr 2017-08-21 20:29:24 Failed to open E:\P99\GlobalDRK_chr.s3d. 2017-08-21 20:29:24 2017-08-21 20:29:24 Loading Global_obj 2017-08-21 20:29:24 Loading GEquip 2017-08-21 20:29:25 Loading GEquip8 2017-08-21 20:29:25 Loading GEquip2 2017-08-21 20:29:25 Loading grass 2017-08-21 20:29:25 Loading GEquip4 2017-08-21 20:29:25 Loading GEquip3 2017-08-21 20:29:25 Loading loyequip 2017-08-21 20:29:25 Loading ldonequip 2017-08-21 20:29:25 Loading gatesequip 2017-08-21 20:29:25 Loading GEquip6 2017-08-21 20:29:25 Loading Global7_chr 2017-08-21 20:29:27 Loading rap_chr 2017-08-21 20:29:27 Loading skt_chr 2017-08-21 20:29:27 Loading Global4_chr 2017-08-21 20:29:28 Loading Global_chr 2017-08-21 20:29:28 Loading Global2_chr 2017-08-21 20:29:28 Loading Global3_chr 2017-08-21 20:29:28 Loading GEquip5 2017-08-21 20:29:28 Loading growthplane_chr 2017-08-21 20:29:29 Loading karnor_chr 2017-08-21 20:29:29 Initializing sky system. 2017-08-21 20:29:36 Global data initialized. 2017-08-21 20:29:36 Starting process game. 2017-08-21 20:29:36 Starting network game. 2017-08-21 20:29:36 2017-08-21 20:29:36 Starting load. 2017-08-21 20:29:36 2017-08-21 20:29:36 Attempting to load clz.EQG. 2017-08-21 20:29:36 Loaded clz.EQG. 2017-08-21 20:29:36 Verifying world files. 2017-08-21 20:29:36 Loading zone specific files. 2017-08-21 20:29:37 Initializing cameras. 2017-08-21 20:29:37 Initializing lights. 2017-08-21 20:29:37 Initializing visual effects. 2017-08-21 20:29:37 Initializing target indicator. 2017-08-21 20:29:37 Initializing player path. 2017-08-21 20:29:37 Performing post-load operations. 2017-08-21 20:29:37 Initializing precipitation system. 2017-08-21 20:29:37 World initialized: clz 2017-08-21 20:29:37 load done. 2017-08-21 20:29:37 2017-08-21 20:29:37 Starting char select. 2017-08-21 20:29:37 2017-08-21 20:29:37 Clearing display buffers. 2017-08-21 20:29:37 2017-08-21 20:29:37 Display buffers cleared. 2017-08-21 20:29:37 2017-08-21 20:29:37 Initializing character select UI. 2017-08-21 20:29:37 Resetting game UI. 2017-08-21 20:30:07 Trilinear Mipmapping available. 2017-08-21 20:30:07 Vertex Shader Version: 3.0 2017-08-21 20:30:07 Pixel Shader Version: 3.0 2017-08-21 20:30:07 Initializing Mouse. 2017-08-21 20:30:10 Trilinear Mipmapping available. 2017-08-21 20:30:10 Vertex Shader Version: 3.0 2017-08-21 20:30:10 Pixel Shader Version: 3.0 2017-08-21 20:30:10 Initializing Mouse. 2017-08-21 20:30:15 Quitting normally. 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 1 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 4 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 5 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 6 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 7 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 8 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 9 2017-08-21 20:30:15 2017-08-21 20:30:15 Cleanup 10 2017-08-21 20:30:15 2017-08-21 20:30:15 Resetting UI. 2017-08-21 20:30:15 Resetting character select UI. 2017-08-21 20:30:15 Resetting game UI. 2017-08-21 20:30:15 UI Reset. 2017-08-21 20:30:16 Cleanup 11 2017-08-21 20:30:16 2017-08-21 20:30:16 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2017-08-21 20:30:16 Ratio is 1.78 2017-08-21 20:30:16 Resolution was capped at 1280 x 720 2017-08-21 20:30:16 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2017-08-21 20:30:16 Resolution selected 1280 x 720, 32 bits 2017-08-21 20:30:16 CRender::InitDevice: Using 32bit mode. 2017-08-21 20:30:16 CRender::InitDevice: Using vsync 0. 2017-08-21 20:30:16 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2017-08-21 20:30:16 CRender::InitDevice: HardwareTnL Enabled. 2017-08-21 20:30:16 Using hardware vertex shaders. 2017-08-21 20:30:17 Initializing render system. 2017-08-21 20:30:17 Trilinear Mipmapping available. 2017-08-21 20:30:17 Vertex Shader Version: 3.0 2017-08-21 20:30:17 Pixel Shader Version: 3.0 2017-08-21 20:30:17 Initializing engine internals. 2017-08-21 20:30:17 CRender::InitDevice completed successfully. 2017-08-21 20:30:17 Parsing INI file ./eqlsUIConfig.ini 2017-08-21 20:30:17 INI file ./eqlsUIConfig.ini loaded. | ||
#2
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Just in the last 5 minutes:
logged into Pisc (a character of mine) attempted to zone from dagnors to unrest, got an error(didn't read) it closed the client, and now cant get back to server select screen or if i do the server list is blank, and on other attempts i time out. of my 3 accounts I can log into 2, but the one that crashed cannot be accessed now Seems to have fixed itself...the 10th ( or so) try allowed me to server select and into he game | ||
Last edited by gprater; 08-21-2017 at 10:05 PM..
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#3
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So, No response from any who can help?
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#4
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I already described the cause of and solution to your problem here: http://www.project1999.com/forums/sh...7&postcount=12
It hasn't changed. | ||
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