#11
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#12
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Maybach Music - <Imaginary Friends> | |||
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#13
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The smaller pop should definitely help in this regard as well. Ideally the server would end up with at least one competitive endgame guild on each team with a handful of smaller guilds to ally with. A team that can work together across guilds will beat out a team that is crippled by infighting with every guild out for itself. Assuming relatively balanced population across each team, that gives the teams plenty incentive to work together. | |||
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#14
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OP is a troll, just ignore the mad and bad.
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#15
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#16
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Just had a flashback of me and cirus res boxing a vindictive tov raid when hate paid us off.
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#17
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Not only will teams require FTE and variance, it will heavily favor the neckbeards (that this server was designed to combat) once they have max level chars in all 3 teams to kill anyone they want effectively making the server FFA.
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#18
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Which favors a neckbearded sock rocker: Dragon spawns at Xpm, every team knows this, massive PvP battles in spawn area to establish zone dominance before pop. or FTE/Var: 12hr window on dragon spawn (likely extending the window into the late hours of the night / early hours of the morning), meaning us working folk arent going to be up at 4am staring at a tree waitiing for a dragon, while Nilly scum have someone from all 3 teams sitting there, dragon pops, 1 of 3 dwellers throws a shoe at Dragon and runs around while you log your raid force onto said team. 90% of the "casual" or "working class" player arent going to have 3 50's on every team, you guys will though, if that's what it takes, right?
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#19
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Nihilum so, so mad about teams lol
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