#31
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My ideal setup would be:
Warrior - Solid Tank Cleric - Solid Healer w/Rez HP Buffs Bard - Lull/Mez/Mana Song/Heal Song/Selo's/Group Invis/Group Buffs, etc. Mage - Amazing DPS/Pet OT, Mod Rods Druid - Ports, backup heals, snare, DPS, root, etc.
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Velex - Dark Elf Cleric of Innoruuk
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#32
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Here would be my suggestion for a great 5 man dungeon crawling group, for whatever it's worth to you. It really depends on the type of players you guys are though, so I split it up into two separate groups.
Casual gamers: SK/Paladin Cleric Enchanter Mage Wizard/Rogue or Druid More hardcore gamers, looking to join a raid guild: Warrior Cleric Bard Wizard Shaman/Druid Again, that just my two cents. But after all, it really comes down to whatever *you* want to play. | ||
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#33
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I think we decided on something like this:
Tank (not sure what kind yet, suggestions?) Bard Cleric Wizard Rogue The Wizard and the Rogue are very flexible and said they didnt care what they played. Also I felt a Bard would be more versatile than an Enchanter but wasn't sure if an Enchanter would make THAT much of a difference with superior CC. | ||
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#34
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Bard is where its at. And really you guys are fine with any set up. 4 of anything + 1 healer could take down anything. Just play what you will stick with and enjoy the classic experience! BTW...
Welcome to the server!
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♪♫♪ Jete Veux ♪♫♪
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#35
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Quote:
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#36
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Best 5 man set up:
mage mage mage mage mage But if you are going to do the route you said, get an SK for sure. Best tanks for groups hands down. Also, since the wizard is flexible I would have him go mage instead. Alot higher dps. | ||
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#37
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#38
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#39
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hands down, you could do anything with that, there is no content excistant yet that you couldnt bring down with that ... besides death touching mobs because you will run out of people before the 32k hp are up [You must be logged in to view images. Log in or Register.] (DTs hit the owner, not the pet) it would be boring as heck thou, i would stick to a real group like you are planing to ... warrior is awesome, a bit weak on agro holding in classic, only fixable with highend gear ... and the only true mana efficient raid tank, and even more so in kunark when defensive discipline is released ... SK is a great agro holder, and for groups acceptable tank... but as raid tank ... nuh uh >< takes so much mana to keep those up ... you wont belive it ... Paly good tank, also not so bad in holding agro when healing him self a bit / blinding / stunning mobs, all 3 good agro generators ... also rezing is a nice side effect, but will only become "good" once kunark is released since 90% rez is a lvl 59 paly spell ... if you wanna tank on raids ever, go for a warrior ... if you wanna do group content, and participate in raids etc. pick what you like best ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
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#40
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oh forgot to add ... i realy like the rogue in your setup ...
a) very good scout, almost nothing can see trought stealth b) very good for CRs, again, almost nothing can see trought sneak / hide .. c) very good DPS, and the only DPS besides monk that can reduce the agro on them with a skill (rogues sneak / hide out of combat to reduce theyr hate, monks FD) even wizards need to wait till kunark for concussion ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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