Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 08-21-2011, 01:59 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by deakolt [You must be logged in to view images. Log in or Register.]
i hope you get ganked at level 1 1000 times playing Darkfall you prick
wow y u mad tho bro
  #62  
Old 08-22-2011, 01:48 PM
deakolt deakolt is offline
Sarnak

deakolt's Avatar

Join Date: Jun 2011
Location: California
Posts: 391
Send a message via AIM to deakolt
Default

^ see earlier posts in thread. I am a vindictive motherfucker
__________________
Axed

Bulltrue
Deakolt
  #63  
Old 08-26-2011, 07:54 AM
mrgoochio mrgoochio is offline
Sarnak


Join Date: Oct 2009
Posts: 286
Default

Quote:
Originally Posted by mrgoochio [You must be logged in to view images. Log in or Register.]
are you playing NA or EU? This game looks fun maybe I'll try the 14 day trial but dont really want to play by myself
Bumping my own post lol
  #64  
Old 08-26-2011, 12:28 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

This one reminds me of UO and is sandboxy and skill-based i think:
http://www.dawntide.net/

If it can garner enough interest it might survive. I hope it does. My worry is that:
1) It will tank because of bad choice(s) and interest will die down
2) It will lose its uniqueness and epicness in a desperate attempt to attract interest back
3) It will die an inevitable and slow death, like Vanguard did, or others

For once, I'd like to see a sandbox game set realistic goals for itself. For example, -expect- a small population. Second, set limits on things so you actually finish something. Third, be innovative with how you solve gameplay problems. By being small you can take chances, so don't be afraid to try!

To be honest, I think the future of sandbox games is open source or small scale commercial at most.

Most players out there prefer theme parks. Don't know why. That's just the way it's. Me, I love to get lost in the details. I like there to be lots of things to worry about. Things I have to know. Things I have to figure out. There're some things I don't like though. But bottom line, I'm an engineer at my core and I like games that make me figure out things. That's my source of fun. A lot of people aren't like that, for whatever reason.

I figured this out years ago. I was watching a video of SWG. A developer (a women) was talking about how they were making a new system to put in place of the old one. She was commenting about how complicated hte old game was and how "I shouldn't have to have a degree to play a game!" She was complaining that there were too many stats and so on. Blah blah, she went on like that for 5-15 minutes. That was the moment I realized that I'm an engineer and I'm attracted to things that this lady isn't. I am the way I am. And there're many men just like that lady. It's not a sexism issue. I know many men that're allergic to too many details.

For example... I like games that don't really have a story. I like games where -I- make the story myself. I like to build things, that includes stories. I hate to be told what to do and what to feel. I hate it when the game feels like a road and I can't turn off into the bushes and trees like I want to. I have to turn off at the designated turnoff points. Everything is pre-made. I feel like the game is playing me more than me playing it.

I don't like how detail is implemented sometimes. For example, I don't like how many games depend on websites - like allah - for quest and item information. I think information about quests and items should be in-game and more intuitive and, of course, not handed out like cookies. Too many developers think that handing it out like cookies is what people want, but it's for sure not what i want. Nothing turns me off quicker than a developer that thinks that way. Shows me that they prefer to think on the surface of things.

Are these things faults? They can be. I get so lost in details that things pass me by. So I understand that it's sometimes too much. But at the same time, this is the way I am. If I like women to be plump in the right places because I think it's sexy, then that's the way it's. Can I overdo it? Yep. Women can be hurt. I think thinner less sexy women look smarter, and I think they're more beautiful. Can I overdo it? Yep. Sexy women can be smart too. I'm biased. Anyway, I'm just saying that I am the way I am. I don't think it's easily changed.

Maybe those're not good examples. But I think I've typed too much already.
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 08-26-2011 at 01:22 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:59 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.