#1
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The life of a druid?
-casting ensare-
*resisted* -casting ensnare- *resisted* -casting ensnare- *resisted* /say dfklgjdfgjdkfghdlgjdk -casting ensnare- douche is ensnared! -casting ensnaring roots- *resisted* -casting ensnaring roots- douche is engulfed by roo- jk they broke -casting ensnaring roots- *resisted* -casting ensnaring roots- *resisted* -casting ensnaring roots- douche is engulfed by roots! -casting creeping crud- douche is engulfed by a swarm! -casting immolate- *resisted* -casting immo- not enough mana Anyone else experience shit like this. Is this how a druid is? This is my first time playing one and I love it but sometimes these resists get really annoying. | ||
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#2
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Quote:
*Mob attacks you for 300 points!* LOADING, PLEASE WAIT LOL at least thats what has happened to me a couple of times lol..
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What doesnt kill you..comes back and tries to kill you again..lol
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#3
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Need a port for CR.
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#4
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Can I have a SoW?
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#6
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get paid
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#8
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You druids are seriously bitching about the wrong problems. Who cares about dots or snare resists? The real issue is
You begin casting Allure of the Wild. Your Allure of the Wild spell has worn off. You begin casting Allure of the Wild. Your Allure of the Wild spell has worn off. You begin casting Allure of the Wild. Your Allure of the Wild spell has worn off. You begin casting Allure of the Wild. Your Allure of the Wild spell has worn off. | ||
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#9
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Don't use roots unless you have a significant level advantage or the mob has weak MR, way too unreliable for the mana cost. Immolate pretty much sucks, both due to it's mana efficiancy (2 damage per mana compared to Flame Lick's 3) and the amount of resists you will get even on weak blues.
I was pretty underwhelmed by the druid solo playstyle as I leveled up to 30. Mana efficiancy is not what I had hoped for, root is useless at times and snare/med kiting is such a chore. Quadding at 34 makes up for this however; there aren't many great spots for it in the Old World, but when Kunark opens, say hello to a world of rapid exp.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#10
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Leokaiser's correct, Ensnare/Ensnaring Roots are unreliable until you're a) consistently higher level than what you're pulling or b) are at least several levels higher than the spell's level (both are 29, correct)? You'll get a feel for when they will work, and when they won't.
As a general rule of thumb, kite reds/yellows and root rot blues, until you get the familiarity and feel for both, and then you should be able to intuit when you can modify your tactic situationally. Also (esp. if attempting reds), if the snare doesn't land right away (first couple of attempts) then get out of Dodge and try again later - the resists on the Snare are only indicators of likely resists on the rest of your casts.
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Theophilus - Druid of the Earth Mother
Aarone - Paladin o' Brell "Tempus Fugit. Memento Mori." | ||
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