#21
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Having done both ad nauseum, the the second part is so far off I can't take it seriously. | |||
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#22
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http://www.youtube.com/watch?v=dQz24ilKS2I <-- ask him, he is the best at Everquest!
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#23
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#24
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Bard kiting is simple. You do figure 8s either using auto-run or mouse plowing with both buttons. You don't have to worry about adds until respawns start, and you don't have to do anything but mindlessly run the same pattern over and over. No need to worry about adds, mana depletion, trying to sit for med tics, snare duration, etc. Quadders die a hell of a lot more than bards. Unless you have a sketchy internet connection. | |||
Last edited by Kevlar; 08-19-2011 at 06:42 AM..
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#25
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__________________
Bate - 60 Enchanter
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#26
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I think shaman takes more attention than most classes. You have to keep track of a shitload of things including several shorter-duration buffs, you have to sit during ticks even though you're casting pretty much constantly, your spells are huge aggro, your solo is terrible until level 34, your solo regardless of level is much more subjective to bad luck since you're either a) tanking mobs as a caster or b) dotting stuff down without snare.
Most classes are easy as hell and require general knowledge of the game rather than class knowledge, or just take constant keystrokes but no actual decisionmaking. There's not a lot of classes that take anything you won't learn in a day of playing. | ||
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#27
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Bards are one of the hardest classes to master. The number of combinations possible to twist are mind-boggling, and knowing what to memorize for what situation can make or break a solo, group, or raid. Executing on mesmerizing 2-3 adds in a camp while also keeping up as many buffs as possible is also a test of skill at positioning yourself and the adds and rapidly swapping targets. Finally, I can't see how a wizard/druid can have it harder quadding than a bard that must avoid getting hit by a pack of 50 mobs all while staying within the 35/30 distance to actually land the DoT song.
No other class is as night/day when it comes to seeing the effects on a group of a poorly or well-played bard.
__________________
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#28
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#29
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Solo - Bards probably have the least margin for error (basically zero when AoE kiting), but the things an Enchanter can do in terms of, say, soloing named mobs are probably more impressive.
Group - Shaman or bard probably take the most paying attention if you have a good puller. If you're bringing in 4-5 pulls, then it's your bard or enchanter. Dungeon Crawling - Bard or Enchanter, with an honorable mention to the best 5% of Necros out there, who bring an awful lot more to a group than you might think. Raiding - Puller, which isn't a class so much as a role. Pulling dragons or PoFear is no cakewalk, but it can be done by any class. | ||
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#30
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A good shaman has more duties in a group than any other class so this makes them a challenge to play to the fullest potential. Not as button mashy as a bard but canni dancing takes some finesse also.
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