#1
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All mage leveling group?
So we had a small guild group leveling last night in Crystal Caverns and started talking about potentially leveling some new characters and what they might be. We ended up deciding to try an all gnome mage group for fun (3 of us) and potentially will add a 4th or 5th to the group.
I have anecdotal evidence that two mages can do pretty well in a duo but I have never played a mage myself. How viable would an all mage group of 3-5 people be for leveling and dungeons? It doesn't have to be optimal and I'm sure there would be risk or downside to not having traditional roles but the challenge sounds fun (or maybe it will be faceroll easy I don't know). Anyone have any thoughts or experiences with such a group?
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | ||
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#2
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Stacked mage groups are the best. Probably best to add an enchanter or a cleric. But chain stunning air pets just destroy and it's cheaper to recast pet than CH. Mage swarms can kill ANY mob that doesn't AE.
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#3
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4 mages, 1 cleric, 1 enchanter = win
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
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#4
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Sounds fun. Should be faceroll for 1-2 mobs pulls. Might become ugly if you have many adds (1 per pet) and one manages to run away and bring more to the camp.
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#5
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Quote:
I'd like to say 5 mages and a druid, but the chanter would be pretty clutch for helping break bigger rooms with a lot less effort (really need those pets to be focusing fire to rip through stuff and let the mages have mana for nukes to further speed things up instead of just chaining pets), plus clarity (especially for the druid), plus you'll have tash (and malo) and slow for tough NPCs... | |||
Last edited by Tecmos Deception; 07-20-2016 at 11:51 AM..
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#6
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Could be amazing, but you guys need to be on point for CC, especially in spots with horrible pathing for pets. Someone's gonna have to pull and it had better not be the dumb pet that drops to the second floor of somewhere and brings a lot of uninvited guests.
(This one time in Kaesora, my enchanter friend's pet fell down a hole that led to the bottom of the zone...one of the only times an enchanter over 50 has said "Run!" to me.)
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#7
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When I was leveling my cleric on red I teamed up with 4 mages who were also leveling in sol a one night. It was stupid how easily we ripped through everything. Even without me they would have destroyed that zone assuming they all had enough malachite.
Just use fire pets with their self DS. Don't worry about nuking, just chain down with multiple fire pets. Its effective solo, so I imagine it will be even easier with 3-4 pets. If you have someone who isn't super into mages it might not be a bad idea to add something else just for variation. A druid could spot heal, buff, harmony, provide transpo, and root (which you'll miss as a mage). Chanter could also help with mind candy and CC. A full mage group or mage heavy group with one support character can definitely work well though. | ||
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#8
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Quote:
After a fun CR fighting back to corpses with half our group naked we had the same thing happen but we had a druid in the group this time. I was on my chanter and as soon as I saw the massive train coming I threw down an AE mez and was like..PORT US OUT NOW! Druid got off port with us all below 50% health. Was an epic escape. I can imagine that happening a lot more with 3+ mages so should be interesting lol. I could definitely see the benefit of adding a druid but not sure we will have one. I could switch to my druid I guess once we get to around 19.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
Last edited by EQBallzz; 07-20-2016 at 12:14 PM..
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#9
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All Mage groups are awesome and should be done more often.
You might consider adding another class as a designated puller though. | ||
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#10
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Mage with air pets dual wielding gnoll whips. Unbelievable efficiency. A healer class is nice to keep the pets topped off to avoid resummons and losing the whips. With that many stun procs the mobs don't get to attack much at all.
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