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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #1  
Old 02-12-2012, 02:52 PM
nilbog nilbog is offline
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Default If pvp exp was increased, what % and why?

If the experience rate of the pvp server was increased, by what % should it be increased, and why?

This is a poll designed to gauge opinion.
  #2  
Old 02-12-2012, 02:52 PM
Truth Truth is offline
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20% was what SZ had, as only server lost xp on pvpdeath (even cons not greenie griefing) (like here)
  #3  
Old 02-12-2012, 02:53 PM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
20% was what SZ had
Sounds fair, it really is a bit more difficult to level due to the disruption of pvp and the pvp exp loss (which isn't a big deal imo)
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Old 02-12-2012, 02:56 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
20% was what SZ had
Agreed, if there's any increase to the exp rate it should be no more than 20%. No other Live pvp servers around the era had increased experience as far as I know. 20% is enough to offset the increased risk of pvp while not trivializing the difficulty of the game. I'm okay with keeping exp as it is though.
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  #5  
Old 02-12-2012, 02:58 PM
Rykk Rykk is offline
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10-20% I don't wanna level too fast but it will help with soloing especially if you're a melee that can't port or find groups (+ people might actually make rangers)
  #6  
Old 02-12-2012, 06:48 PM
Bruuce Bruuce is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Agreed, if there's any increase to the exp rate it should be no more than 20%. I'm okay with keeping exp as it is though.
i agree with this too
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  #7  
Old 02-12-2012, 02:59 PM
Amelinda Amelinda is offline
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i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
  #8  
Old 02-12-2012, 03:01 PM
snaz snaz is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
This makes a lot of sense. I voted 0 on the poll, but the idea quoted by Amelinda has my support.
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Old 02-12-2012, 03:37 PM
Truth Truth is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
I think this is a large part of it, the noob levels are extremely painful/boring, need some attachment to the character to hook people in, especially pvper types who hate the grind tbqh (unlike blue that's ALL there is to do you know?). Would turn the population from a negative slope into a parabola.

I'm good at math like hammertime is good at politics
  #10  
Old 02-12-2012, 03:41 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]

I'm good at math like hammertime is good at politics
I lol'd.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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