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View Poll Results: If pvp exp was increased, by what %? | |||
5 | 2 | 0.73% | |
10 | 1 | 0.37% | |
15 | 7 | 2.56% | |
20 | 36 | 13.19% | |
25 | 21 | 7.69% | |
30 | 8 | 2.93% | |
35 | 3 | 1.10% | |
40 | 5 | 1.83% | |
45 | 0 | 0% | |
50 | 38 | 13.92% | |
55 | 0 | 0% | |
60 | 0 | 0% | |
65 | 0 | 0% | |
70 | 0 | 0% | |
75 | 4 | 1.47% | |
80 | 0 | 0% | |
85 | 0 | 0% | |
90 | 0 | 0% | |
95 | 0 | 0% | |
100 | 77 | 28.21% | |
0. I am happy with the current experience rate. | 71 | 26.01% | |
Voters: 273. You may not vote on this poll |
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#52
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Quote:
You lack much in the comprehension department. Mayhaps certain people will find this image less funny every day. [You must be logged in to view images. Log in or Register.] Get it!? Do something! | |||
Last edited by Nirgon; 02-13-2012 at 03:47 AM..
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#53
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I voted 15%.
I'm playing a paladin and well it sucks. As it should. The problems come/came when multip
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Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#54
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I voted 15%. I play a paladin.
__________________
Litha Weapon - 54 chanter
Zigfreed Lincoln, Founding Fathers, 34 pally R99 I've escaped and only have time to forumquest. | ||
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#55
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The reason i like PvP is not because of any sort of grind or time investment requirement.
I like it because its based purely on skill. once you start requiring PvE elements to become proficient at PvP you pretty much ruin the idea. If there was a minimal PvE requirement but hefty losses for getting pwnt in PvP .. (say full loot) then it might make sense. other wise it just boils down to who has the most disposable free time to put into grinding to max level and keeping others down. Not really an ideal situation unless you got a lot of disposable free time. (there are probably awesome pvp'ers out there who don't have hundreds of hours to grind up is what i'm saying i guess) | ||
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#56
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I didn't read shit. If I repeat something, oh well.
1. People don't give a flying fuck about wasting numerous hours KILLING LIONS TIGERS AND BEARS. This game is old. EQ Emu PvP servers don't hold brand new EQ players. The fun really starts at max level when you can join a guild and contest over raid spawns. Anything before that is just a time sink which I'm sure most don't care to participate in. 2. It will 100% bring back bodies, or bring in new bodies. Be it low levels that couldn't cut it (aka - they don't give a shit about wasting months doing mindless grinds), level 50's that have lost interest in the decaying server, or people that had a clue and haven't joined yet. 3. It doesn't hurt shit. No one is going to quit because they leveled to 50 faster than they remembered on live. I find it completey retarded the XP has remained this STUPID because of a classic feel. Tell me, what exactly is classic here? Lol. 4. The server won't die as fast. 5. More? Nope, just do it. | ||
Last edited by Scowl; 02-13-2012 at 08:03 AM..
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#57
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Btw, my vote is for instant level 50. Not 50% xp
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#58
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thats the big thing that hurt pvp red imo
they treated it as a PvE game with PvP rules when people PvP they don't want to kill five thousand decaying skeletons they just want to fight it's a guilty pleasure if you will... its not about the long term.. its about instant gratification FU NOOB >>:U etc. | ||
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#59
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Instant characters and very high exp rates leads to more cheating/hacking due to the fact you can have a new max character very quickly.
Which therefore more makes the server gay. | ||
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#60
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Voted no, prefer to keep it as it is.
However, if rates were to change, id like the hybrid punishment to go, and for an increase only be for 1-34 so you can group with your lvl 50 buddies. | ||
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