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  #31  
Old 01-03-2017, 10:24 AM
Xzavie Xzavie is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I hope that never happens here, above all else. The spirit of EQ when it was made wasn't to disappear into 20 different instances of the same zone. I'd like to have a community here unlike other MMOs/TLP servers.

For me, that's going too far... but I understand why blue players would like their own space in what's quite an overcrowded top end server.
You could do it several ways. You could do the anyone can instance a raid zone once a week like phinny. You could also nerf it. One instance of any raid zone per toon / month. The spirit of original EQ has been long lost on this server BTW. what other alternatives have been offered that fit the original spirit of EQ?
Last edited by Xzavie; 01-03-2017 at 10:27 AM..
  #32  
Old 01-03-2017, 10:32 AM
PL_Barton PL_Barton is offline
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Coldain Dwarf graphic would be pretty epic also.
  #33  
Old 01-03-2017, 11:00 AM
fadetree fadetree is offline
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this is the thread that never ends
it just goes round and round again
Some people started posting it, not knowing what it was,
and they'll keep on posting it forever just because


1. let's reset the server!
2. No! why?
3. There's too many high levels and they are locking down content/too many items and plat/the economy is 'bad'
4. Make some simple mechanics changes to fix that!
5. Long arguments about: various raid mechanics changes/super complicated raid rotation rules/artificial plat sinks/GO ELSEWHERE IF YOU DONT LIKE IT/start your own server/not classic/add GOOD content/add luclin and or PoP/bark bark yap BBBBAAAARRRKKKK!!!!!
6. Realization that none of that will ever happen on p1999.
7. *crickets*
8. go to #1 in a new thread!
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Last edited by fadetree; 01-03-2017 at 11:03 AM..
  #34  
Old 01-04-2017, 01:13 AM
Muggens Muggens is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
They could add ZEMs (like hotzones) for certain zones.

This would drive players to new zones and entice them to get off the "golden path" of typical exp zones.
Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
I remember on shards of dalaya, they somehow coded mobs to have individual exp bonuses. These bonuses increased from 0% to 25% iirc. And it increased by 1% for every 15 minutes the mob had been spawned.
Hot zones and exp grow isnt such bad ideas, I like it for p99.
  #35  
Old 01-04-2017, 03:25 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Maciver [You must be logged in to view images. Log in or Register.]
True, you won't make everyone happy. I guess i had two main opinions here:

1) Scaling upward and creating more mudflation seems like a bad idea to me.
2) Adding level and AA grind just trivializes the content we already have. Sony just used it as the carrot to keep people paying. I'd rather the carrot be interesting things to do.

Why scale at all? Why not just more content of this caliber? Theres a reason people want to play in this era.
AA's in Luclin didn't trivial content any more than levels did. AA's were an option that was used to reduce trivializing content by adding extra levels and it gave people another option other than farming greens / running the same dungeons over and over.

Quote:
Originally Posted by Lulz|Sect [You must be logged in to view images. Log in or Register.]
Any thing custom is too much

Not classic
There are so many signifcant non-classic things on this server does classic really matter? Probably not anymore. Pulling mobs to zoneline in Kunark Velious because of lack of lazy aggro, binding in dungeons, monk FD - > Sneak... just some of them that completely change gameplay.
Last edited by Ikon; 01-04-2017 at 03:28 AM..
  #36  
Old 01-04-2017, 03:34 AM
Swish Swish is offline
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Quote:
Originally Posted by PL_Barton [You must be logged in to view images. Log in or Register.]
1. Add random monthly ZEMs to unused zones to diversify leveling.
2. Add raid chat ffs.
3. Add any zone from later expansions that fit into the existing continents (aside from instanced zones)...I'm looking at the fake wall in Oasis, and the zone of Surefall Glades(sp)
4. Shake up the loot in all unused zones making it worthwhile to go there.
5. Active some of the oldschool druid/wizard spires making the spells quest only.

Plane of the Underfoot would be pretty epic. The Hole is one of my favorite zones in the game and it sucks royally that no one likes to level there due to the difficulty in breaking in/getting out.
I like all of those things. I think something replicating the difficulty of HS but ramping up the difficulty another couple of notches with decent item possibilities would be great for those looking for a real challenge.

A lot of the custom content, particularly zones off old world zones would be great - the focus should be on making players want to feel challenged and inspired by new items and what it takes to get to them at a group/raid level.

What about weekly/monthly awards for a group that can clear a LDON style dungeon the fastest? The rewards during that expansion on live always seemed shitty
  #37  
Old 01-04-2017, 05:32 AM
Maciver Maciver is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
AA's in Luclin didn't trivial content any more than levels did. AA's were an option that was used to reduce trivializing content by adding extra levels and it gave people another option other than farming greens / running the same dungeons over and over.


There are so many significant non-classic things on this server does classic really matter? Probably not anymore. Pulling mobs to zone line in Kunark Velious because of lack of lazy aggro, binding in dungeons, monk FD - > Sneak... just some of them that completely change game play.
The content gave people another option with or without AA.

Won't happen here anyway, so I guess it's not worth arguing about. There is like 20k AA on live now if you want lol.
  #38  
Old 01-04-2017, 06:27 AM
Ikon Ikon is offline
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Quote:
Originally Posted by Maciver [You must be logged in to view images. Log in or Register.]
The content gave people another option with or without AA.

Won't happen here anyway, so I guess it's not worth arguing about. There is like 20k AA on live now if you want lol.
AA's gave people something to do, moreso than the content which is quickly completed, which is why within 3 months or less of an expansion new content was done and a new expansion was in the works.

I don't think you can accurately say AA's "wont happen" here. Maybe / maybe not.
  #39  
Old 01-04-2017, 07:27 AM
NorseGod NorseGod is offline
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Every emulator has a timeline. It either gets reset, or they keep going till PoP.
  #40  
Old 01-04-2017, 07:32 AM
Baler Baler is offline
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[You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
I played on shards years ago
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No longer active, thank you for the years of fun.
No alt account and I do not post on the P99 forums.
Told this to Rogean, Nilbog & Menden.
Last edited by Baler; 01-04-2017 at 07:37 AM..
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