#1
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Tanking - HP vs AC
Is there a rule of thumb for figuring out value for armor at later levels? Would an AC30 item be better than an AC15 item with +50HP. At early levels, the +50 HP is king, but wondering if eventually the higher AC item becomes the better item. I solo a lot if that helps.
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#2
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#4
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This topic was all the buzz on live when augments were introduced. On live from OoW onward the answer was that ac was always better. Better in groups. Better on raids. During those eras and beyond i typically used a 1ac = 6-10 hp when making gear decisions. This really only boiled down to augments as raid level gear had predictable hps per slot - so you just gravitate to the higher ac items where available.
Here it is a lot more fuzzy. I honestly don’t think it’s a difficult decision as the best ac items typically have a lot of hp on them. Additionally in this era it’s really hard if not practically impossible to have enough hp to easily survive those tank killing rounds vs the big ass beaters like AoW without BiS gear. Just go with the flow. The “better” item is usually the obvious choice. Balancing other things like stats and resists are where it gets a bit trickier. More resists, in particular, may have a bigger influence on your decisions than simply raw hp or ac. Being able to crank your resists up high while wearing your tank gear is very nice. For groups? Mitigation is typically the way to go but again … the better item is usually obvious.
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#5
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Pertinent discussion from another thread with regards to ac vs hp on live:
https://www.project1999.com/forums/s...&postcount=505 Differences here: -you won’t be maxing all your stats or resists with any old random piece of gear (raid or high end group). -tier for tier each piece of gear had pretty predictable and consistent hp/mana per item. -here complete heal is complete. Even if the 10k cheal limit on live were implemented here, no tank could possibly reach that threshold. Max hp from buffs is 1100+405+200 + whatever extra you might get from stam buff if under the cap. Even with BiS gear nobody is cracking the 10k mark.
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#6
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WTB Incomplete Heal , heals for 7k 300 mana
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Drippin - Dslob (Rip) - Bodied Drippin#7277 | ||
#7
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What about resists on a non-tank? Is it even feasible to get resists high enough with a full-time set of non-raid gear? Or should one give up on full time high resists and instead go after a set of resist gear to have to lug around?
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#8
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#9
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Maximize ac and dps at all costs until 60. Then max hp. Easy rule.
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#10
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DPS then AC then HP The faster the mob gets killed the less overall hits you will take. | |||
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