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  #21  
Old 02-04-2014, 10:31 PM
Millburn Millburn is offline
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Shaman, Monk, Enchanter, Necro, Wizard, Bard

You would never have to stop, ever. It would also require your Necro to know how to actually play a group Necro, so it would never work.
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Last edited by Millburn; 02-04-2014 at 10:35 PM..
  #22  
Old 02-05-2014, 12:00 AM
sox7d sox7d is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
That's not true Web. I've parsed it. Damage per attempt against my ranger isn't much worse than a pally or sk.
relax, he was just trolling you
  #23  
Old 02-05-2014, 05:39 AM
Clark Clark is offline
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Warrior / Cleric / Enchanter / Shaman / Monk / Rogue or Wizard
  #24  
Old 02-05-2014, 10:08 AM
fadetree fadetree is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Not even a Cleric can keep up with healing a Ranger in Velious without C II. And it is not easy in Kunark either. They are just a damn mana sink heals wise. I know they bring a lot to the table but they just get hit too often and too hard. They have basically NO damage mitigation. And suck ass AC wise to a Warrior.
This is not true.
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  #25  
Old 02-05-2014, 10:30 AM
heartbrand heartbrand is offline
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Wizard enchanter enchanter enchanter enchanter cleric
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  #26  
Old 02-05-2014, 10:43 AM
Pyrion Pyrion is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Ranger: Warrior, Enchanter, Cleric, Shaman, Monk
Ranger gets put on ensnare/root CC while dps and can patch heal between fights if needed. Monk&ranger do pulls and DPS. Rest is obvious.

Wizard:
SK or Pal, Bard, Enchanter, Rogue, Cleric.
One of the rogues pulls, Wizards job is to help fast-burn mobs when an overpull happens because it's more difficult without a monk puller. Lots of mana regen between the bard&enchanter to mitigate the fact that wizards are not group friendly

No tank:
Druid, Enchanter, 4x Rogue. Fear kite for the 3 seconds the mob survives.

No healer:
Monk x3, rogue x2, enchanter. Let the monks rotate taking damage so they can keep mended up. Rogues just obliterate mobs to reduce damage taken. Enchanter haste + pet helps. Runes too to mitigate damage.
No healer: Ranger + 5x enchanter. Ranger snares, enchanters do the rest. Ranger should keep away after snare [You must be logged in to view images. Log in or Register.]

Same goes for wizard: wiz + 5 x enchanter. But in that szenario the wizard can actually nuke from time to time (not that it matters).
  #27  
Old 02-05-2014, 11:32 AM
radditsu radditsu is offline
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wizard wizard wizard wizard wizard wizard.


Trakanon squad
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  #28  
Old 02-05-2014, 12:28 PM
Motrin Motrin is offline
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wiz wiz enc enc enc clr

AE anything
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  #29  
Old 02-05-2014, 12:48 PM
Calibix Calibix is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."

Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?
Well, ignoring the stack as many Enchanters as possible to god mode everything route this is what I would do assuming just general xp groups, not crazy hard camps or anything like that.

Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue.
Bard chain pulls to Ranger tanking/snaring. Shammy slow and buff, Enchanter pet and CC, Rogue dps.

Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Shadowknight
Same set up as before with SK/Ranger swapping roles and Wizard/Rogue swapping.

No heals Ranger : Ranger, Bard, Enchanter, Necro, Rogue, Rogue

No heals Wizard : Wizard, Bard, Enchanter, Necro, Rogue, Rogue

No tank Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue

No tank Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Rogue

Clerics are nice and all, but overkill in a lot of situations where its steady killing with good pulls. As I said above, it depends on the camp though. I also highly prefer bard pulling to monk pulling (training). They also don't get nuked to oblivion and have ways of avoiding HT's that monks don't. I might also be biased in that regards.
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  #30  
Old 02-05-2014, 02:33 PM
fadetree fadetree is offline
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Its true that with enough DPS, it doesn't matter that the ranger isn't the best tank in the world...you don't really need dmg absorption you need aggro, and the ranger is good at that. snare + flame lick and mob loves you long time GI.
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