#2
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Don't monks have enough goin for them lol
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#3
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i can't even finish the guards in freeport I have been killing... before they run in to another one lmao
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#4
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Yeah... /sadface
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#5
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how many threads we need on this subject ?
yes mobs are running away soooner
this was discussed in a thread in bugs section before patch. Mobs running away sooner is how it was on live during classic era. their is another thread also discussing this issue on bugs also Thanks for listening | ||
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#6
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lol i am 59 war and i went to mistmoore to mess around and kill low level names. Couldn't even kill a green mob. They would run away at 35%. I was chasing them all around the castle. Then I gave up!
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#7
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Mobs running sooner is a good thing and brings us closer to Classic times... unfortunately the run speed here is way jacked up for some reason on NPCs.
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#8
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Quote:
This patch is for the birds. It's awful. I just had a group disband because they couldn't deal with it. This one goblin was bouncing off the walls and it was a pain in the ass to find that melee radius to finish it. It's a bad thing. A bad thing. It was fine the way it was before. | |||
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#9
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Quote:
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#10
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Did you like, read the rest of what I wrote after the ellipses? Obviously that poisons the whole deal. You can't have mobs running away from players faster than players can run. That's not how it was on Live. Obviously.
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