#11
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looks like you need crowed control so enchanter/bard
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#12
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Enchanter
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#13
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If you define best as what will allow you to get the most exp per hour, and what will let you do the hardest camps at the earliest possible level, then there is only one answer: Enchanter.
If your 4th is capable of playing Bard to the highest level then Bard is a strong second. Notable 3rd options would be Necro, Mage, Monk, Cleric. But go enc. | ||
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#15
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Quote:
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#16
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Bard does click click click win but 4 times faster!
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#17
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You got the rogue, so your deeps will be alright, so with chanter the added pet isnt that special, but still the added pet would be good... I would think maybe I would prefer a cleric over chanter in this makeup, becuse being able to rez would be excelent, and also yea, you have the rogue.
You would have an excelent group with the chanter, but I think some of the stuff the chanter/shaman does overwrites eachother. I know at end game, grouping, a chanter with a shaman in the group tends to feel a little worthless, imo... but the clierc, would come in handy in all sorts of occasions, and can even wear charisma gear to help lull/split camps. The shaman will get more and more powerful as you level up, but once you get to around 60 if you're doing some content at the bottom of a dungeon or some boss, youll want a cleric. m2c Just saw this post and feel more confident cleric is the way to go Quote:
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#18
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Baaaaaaaaaard. Because selos > sow.
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Izudyen - Paladin of Quellious (Green)
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#19
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Enchanter will function better as CC and handle hastes taking the burden off the shaman. Charm dps is legit but could be risky with just shaman healing. Globally ench is probably the best.
Bard makes a close second. Cc is manageable but the real benefit is pulling with lull. Regen double stacked to group on top of regrowth makes shamans job a whole lot easier. Mana song. Personally dps is not good though. 3rd best hands down necro. Capable dps without charm. Good dps with charm. Rez, heals, ghetto mez, root cc. Great synergy with shaman. All 3 of these classes bring a lot to the table while at the same time providing a solid group foundation that is easy to build and expand on with random players to fill out spots 5 and 6.
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Last edited by Troxx; 05-31-2017 at 01:20 AM..
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