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  #11  
Old 05-11-2020, 11:26 AM
Fammaden Fammaden is offline
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Halfling has 100 starting agi too and higher starting stats in everything else but wis/int/cha...for what its worth.
  #12  
Old 05-11-2020, 11:42 AM
Bigsham Bigsham is offline
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Smart tanks always max AGI at char creation, sta and str are easy caps on gear
  #13  
Old 05-11-2020, 12:06 PM
Nomadic Plainswalker Nomadic Plainswalker is offline
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Not a parse but here's some data. As a Ranger I get an AGI buff that adds 18 AGI. Doing that moves my AC from 628 to 632. So roughly 1 AC per 4 AGI.
  #14  
Old 05-11-2020, 12:16 PM
Skew Skew is offline
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AGI impacts AC and thats all.
  #15  
Old 05-11-2020, 12:19 PM
Cen Cen is offline
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I heard two filthy disgusting conjecture "facts" about agility. That after 75 theres another large AC hit at 101, and that its used as an extra calculation int he formula for Block that isnt used in Parry.

I wish someone did a large parse test though in general for AC
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  #16  
Old 05-11-2020, 12:19 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
Smart tanks always max AGI at char creation, sta and str are easy caps on gear
Put all charisma makes it easier to swoon other players and get into groups.
  #17  
Old 05-11-2020, 01:12 PM
Jimjam Jimjam is offline
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http://web.archive.org/web/200408221...#_Toc536608108

Contains a player derived table for the contribution of agility towards avoidance.

 
Avoidance = (T from table) + (Defense * 16/9), but never less than 0

Code:
Level -- 40+:20-39:7-19:1-6
---------------------------------
Agi 1 ---24 :-24 :-24 :-24
Agi 2-3 ---23 :-23 :-23 :-23
Agi 4 ---22 :-22 :-22 :-22
Agi 5-6 ---21 :-21 :-21 :-21
Agi 7-8 ---20 :-20 :-20 :-20
Agi 9 ---19 :-19 :-19 :-19
Agi 10-11 ---18 :-18 :-18 :-18
Agi 12 ---17 :-17 :-17 :-17
Agi 13-14 ---16 :-16 :-16 :-16
Agi 15-16 ---15 :-15 :-15 :-15
Agi 17 ---14 :-14 :-14 :-14
Agi 18-19 ---13 :-13 :-13 :-13
Agi 20 ---12 :-12 :-12 :-12
Agi 21-22 ---11 :-11 :-11 :-11
Agi 23-24 ---10 :-10 :-10 :-10
Agi 25 -- -9 : -9 : -9 : -9
Agi 26-27 -- -8 : -8 : -8 : -8
Agi 28 -- -7 : -7 : -7 : -7
Agi 29-30 -- -6 : -6 : -6 : -6
Agi 31-32 -- -5 : -5 : -5 : -5
Agi 33 -- -4 : -4 : -4 : -4
Agi 34-35 -- -3 : -3 : -3 : -3
Agi 36 -- -2 : -2 : -2 : -2
Agi 37-38 -- -1 : -1 : -1 : -1
Agi 39-65 -- 0 : 0 : 0 : 0
Agi 66-70 -- 1 : 1 : 1 : 1
Agi 71-74 -- 5 : 5 : 5 : 5
Agi 75 -- 39 : 33 : 23 : 9
Agi 76-79 -- 40 : 33 : 23 : 10
Agi 80 -- 41 : 34 : 24 : 11
Agi 81-85 -- 42 : 35 : 25 : 12
Agi 86-90 -- 42 : 36 : 26 : 12
Agi 91-95 -- 43 : 36 : 26 : 13
Agi 96-99 -- 44 : 37 : 27 : 14
Agi 100 -- 45 : 38 : 28 : 15
Agi 101-105 -- 45 : ?? : 29 : 
Agi 106-110 -- 46 : ?? : 29 : 
Agi 111-115 -- 47 : ?? : 30 : 
Agi 116-119 -- 47 : ?? : 31 : 
Agi 120 -- 48 : ?? : 32?: 
Agi 121-125 -- 49 : ?? : 32?: 
Agi 126-135 -- 50 : 
Agi 136 -- 51 :


There was a more complete, daresay official, table elsewhere on the internet, but it seems to have disappeared with the sands of time.
  #18  
Old 05-11-2020, 03:19 PM
Jimjam Jimjam is offline
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level 1 dwarf warrior with 10 defence, 75 agi vs decaying dwarf skeleton

gets hit 91/253

ie 36% of attacks hit him.

level 1 elf warrior with 10 defence, 125 agi vs decaying dwarf skeleton

gets hit 59/143

ie 41% of attacks hit him.


Both characters maxed defence, no equipment on.

Small sample size, so poor signal : noise, but as a pilot it seems to throw the anomaly up that either the extra 50 agility the elf had actually made his avoidance worse or there is another factor (assuming not due to chance). Or perhaps something to do with how gamparse works out fights.

edit: I ran another parse for 125 agi 10 defence level 1 vs decaying dwarf skeleton, got 35/84 hits, again 41% hits. This time I counted the hits vs misses manually.

Gonna run a parse on the 75 agi dwarf again and see what I find. Little bit worried agi might be broken... it does seem the elf got hungry and thirsty whereas the dwarf did not...

This may warrant further, proper, investigation. With large sample sizes.
Last edited by Jimjam; 05-11-2020 at 03:45 PM..
  #19  
Old 05-11-2020, 03:47 PM
drackgon drackgon is offline
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Yeah me and one of my fellow guildie monks found a weird thing.

the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.

Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
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  #20  
Old 05-11-2020, 04:19 PM
Seetherrr Seetherrr is offline
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Quote:
Originally Posted by drackgon [You must be logged in to view images. Log in or Register.]
Yeah me and one of my fellow guildie monks found a weird thing.

the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp.
When we'd take off hood and put on black headband we lost 5 ac.

Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
You aren't making a proper comparison. You have to compare the AC of NO headband NO hood to headband/hood. If you are below the AC soft cap you get additional AC than that which is listed on an item. I believe you get a little over 50% of the listed AC with a 10 ac item often giving 16ac.

Agility is (nearly) useless but it has always been this way. The 45 agi shaman buff gives roughly 9 ac if someone is already over 75agi.
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