#22
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Take yo time tweaking/fixing.
Rather have it right and later than wrong and earlier. Haste makes waste! Ignore the "wipe it now" / "just launch it already" people all the same! | ||
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#23
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Quote:
It's going to take a ton of testing to make sure things work properly, and I'd rather test 10 different revisions of Kland or the resist system than have it go live wrong. We got plenty of time and we're here 2 nights a week until launch.
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Argenti | Cobblestone | Animan
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#24
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After seeing Klandicar last night, I think there is no better proof that we need a 255 resist cap than that.
Getting 255 cap and tuning around it should be way more important than tuning with 350-450 resists. If you want to tune it to make it such that resist scale up in effectiveness beyond 255, you are putting an undue importance on resist gear and bards, making the gearing and group structure/song choice very unclassic. Clerics shouldn't have to sacrifice all these slots of WIS/mana gear in exchange for full MR. They should pick and choose a few good MR pieces to get up to 255 with buffs and such. But they shouldn't be swapping out 9/10 pieces of gear for any fight.
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#25
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Bump, Zlandicar's fear is a penis
425MR, got shit on by fear, had to drop ~350hp to get that high too!
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hello i'm cucumbers
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#26
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Wuoshi's was just as bad.
Zlandicar's Stun Breath hit almost every time with 380ish MR. Compared to Wuoshi's AE poison which I resisted every time with a bard.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#27
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Dragon Fear has a very high negative resist mod. You can still see it here: http://lucy.allakhazam.com/spell.html?id=789
This would have been even harder to resist in classic, -150 is more detrimental to a 255 cap than it would be to a 500 cap. I'd also like to point out that as a non-tank the only mob I ever remember eating fear from was Klandicar later on when he was rooted. I'm looking into the stun breath #velioustactics | ||
Last edited by Alunova; 07-24-2014 at 12:37 AM..
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#28
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Quote:
2002-08-22 10:10 Changed Resistadj from 0 to -200 2002-09-03 22:22 Changed Resistadj from -200 to -150 Which means post Luclin is when the resist adjust was added, after resist cap went up to 500. Prior to that it had no resist modifier. I can't believe no one has pointed that out on this server yet - Dragon Fear is way too hard to resist on this server, it just hasn't affected anyone because everything has 32k hp.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#29
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Quote:
2002-09-04 11:33 Changed Resistadj from 0 to -150 2002-09-04 11:33 Removed Slot 1: Lure(6) | |||
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#30
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the 8-22 and 9-03 changes are from the test server changes.
http://lucy.allakhazam.com/spell.htm...89&source=Test 9-04 live change was the actual patch where resists were changed. http://lucy.allakhazam.com/spell.htm...89&source=Live So you're both right Patch notes here. http://www.tski.co.jp/baldio/patch/20020904.html So Resists should go back to the old cap of 255 and take the resists mods away. Not classic to have to stack so much resists.
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Raden MacLear 60 Oracle <The Mystical Order>
Domjot 60 Warlord <The Mystical Order> Niceboots Letsfrak 60 Monk <The Mystical Order> | ||
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