#11
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i'm assuming that this is going to change to the 50% damage = 50% exp taken scheme, which is going to suck balls for my enchanter since i can't do any damage without a pet. D: | |||
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#12
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Pssst.........you have memory blur........just saying.
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#13
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I think more likely druids will go back to kiting and enchanters will go back to looking for groups that don't have rangers. | |||
Last edited by Tux; 10-23-2011 at 05:26 AM..
Reason: Engrish.
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#14
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#15
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Saying "well, new scheme isn't as classic" doesn't work, because someone made the decision to forget about classic and change the boat routes in OOT. New scheme is better in every way. Moving to the old scheme is regressive. I have an enchanter too, and a necro. My necro will probably be OK, but not my enchanter. I'm not happy with this. What's the point in it? (my enchanter is too low for me to worry about him doing more than 50% damage, because he does that without even trying at his low level)
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Last edited by MrSparkle001; 10-23-2011 at 05:37 AM..
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#16
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#17
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How does this affect charm soloing? Charm solo is already risky and I run around with 50 does of SoW and levitate on at all times, now I'm gonna have to break charm on my pet before I kill off my target? No more spectres for me hehe [You must be logged in to view images. Log in or Register.]
I heard of reverse-charm solo tactic, where I root, charm, haste a mob, then break charm, re-root, find a new pet, attack uber mob till low hp then break charm again so looks like this will be the way to go. Hide is too unreliable for this it seems, any cheap items that give invis? To be honest I can outnuke my animation pet but it isn't very mana effecient, glad I'm 41 already as this *nerf* would have sucked in mistmoore! Thanks for the memory blur recommendation, I'm sure it will come in useful at somepoint, but already a bit strained for spell slots so will have to test out these tactics a bit more. | ||
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#18
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the truth is, this is going to make charming for experience way harder for enchanters, if not impossible. hell, it's going to make charming in most groups impossible as well. in a group with enchanter/cleric/warrior my charmed pet will outdamage the warrior every time, and might even outdamage 1 or 2 more dps added to the group. | |||
Last edited by pickled_heretic; 10-23-2011 at 05:41 AM..
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#19
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Like I said, it probably won't affect me because I've been playing under the assumption that it was already like this, which may make you wonder why I don't like this change. I'm of the opinion that not everything about classic has to be emulated, when improvements were made later. There were a few changes post-classic that were really good, like the pet exp change. Another example is the nerf to DOT damage on moving mobs in classic that was repealed in Velious. There's no need to patch that DOT damage nerf in if it was later repealed. It's regressive. Yeah, you can say "well that was classic" but then I can say "well why did you choose to alter boat routes? That's not classic". Oh well. My necro will be fine, and my enchanter will have the same trouble I expected he would have anyway. It's just odd decision making, picking and choosing what parts of classic to add and what parts to alter.
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Last edited by MrSparkle001; 10-23-2011 at 06:05 AM..
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#20
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And I was all stoked to start charm soloing on my Enchanter. Bleh. :|
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