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  #1  
Old 05-05-2010, 12:08 PM
Rabkorik Rabkorik is offline
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Default 5 Man Group Coming Up!

So I told my friends (who have never played Everquest before) about this server and they agreed to play. After this week (finals week) we are going to hopefully get rolling! Looking forward to some good times and showing them what an actual game is (they've played WoW and that's it for online).

Our group is looking like it's going to be:
Monk / Bard
Wizard
Shaman
Rogue
(Not sure here, maybe Shadowknight)

I have a few questions. If we don't have a real tank, would the monk be able to tank the majority of group content? And, if we do end up having our fifth slot as a tank, would a monk or a bard be a better choice? I'll be playing the monk or the bard so I can handle the pulling and the guiding.

Also, without trying to beg, would anyone be willing to throw out a few ports and binds for us to get us together (telling them where to go for the first time would be a nightmare!)?

Thank you everyone, and a big thank you to the dev team. I am looking forward to showing my friends a good time!
  #2  
Old 05-05-2010, 12:12 PM
Malrubius Malrubius is offline
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Should be able to get binds np. Ports? Ehh, level to 3 or 4 and hoof it - that can be the hazing ritual [You must be logged in to view images. Log in or Register.]

Send Talos a tell if he's online and he can bind y'all at the city you choose (I'd suggest FP for the central location).

Yes, you will probably want a main tank (SK is fine).

The big gap I see above is CC. Bard can help, but it's not pwnage CC like an Enchanter. A Chanter can really help a TON for single-group content, especially if dungeon crawling. CC, slow, haste, stuns, crack, and so on.
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  #3  
Old 05-05-2010, 12:13 PM
Lonedrahon25 Lonedrahon25 is offline
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You need a cleric, the shammy will be constantly OOM with no real tank.
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Old 05-05-2010, 12:17 PM
Pyrocat Pyrocat is offline
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Monk/Bard will be hard pressed to keep aggro with a rogue and wizard in the group. Wizard would have to wait to nuke until like 50% or lower, and the rogue would have to have crappy DPS or learn to offtank well [You must be logged in to view images. Log in or Register.]
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  #5  
Old 05-07-2010, 12:30 AM
aVoided aVoided is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
Wizard would have to wait to nuke until like 50%
Shouldn't they do this anyway? Let the mana free dps take care of it. Nothing annoys me worse than a wizard that's click happy and oom every other pull. I mean, really a wizard should toss in its one hammer nuke at 30-40% and take a seat. Now in a bad pull where lives are at stake, hell yeah having a wizzy unload is godly and group saving, but no need to blast every pull to pieces. A good wizzy will contain themselves unless it's an emergency. Just my 2 bits.
  #6  
Old 05-05-2010, 12:19 PM
Pyrocat Pyrocat is offline
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I would disagree that you NEED an enchanter, bards can CC quite well actually, and if they're played well a bard can keep several mobs mezzed at the same time and take hits much better than an enchanter when mez breaks.
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  #7  
Old 05-05-2010, 12:20 PM
Rabkorik Rabkorik is offline
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So if we made our group like so:

Bard
Wizard
Rogue
Shaman
Shadowknight / Paladin / Warrior

Would the Shaman be able to stay on top of heals then?
  #8  
Old 05-05-2010, 12:23 PM
L2Phantom L2Phantom is offline
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Potentially, its a tough call. If he is primarily healing, his usefullness in other departments will be limited. It also depends on the gear your tank will have available and your puller.
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  #9  
Old 05-05-2010, 01:05 PM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Rabkorik [You must be logged in to view images. Log in or Register.]
So if we made our group like so:

Bard
Wizard
Rogue
Shaman
Shadowknight / Paladin / Warrior

Would the Shaman be able to stay on top of heals then?
I'm jealous...I wish I could get 4 of my friends from the old days to come play! Might have one in the bag but I'll believe it when I see it. lol

You will save yourself infinate headaches by including a cleric somehow. You just can't beat their raw healing power and buffs, not to mention rezzes and they only get more powerful as the game progresses. Hell, just having a perma-rezzer at your disposal for 5 people alone, is like gold. Besides, you have the luxury of rolling with a whole crew of RL friends. Why stretch yourself thin with healing when you are about to be in a position to be able to do anything any other group can do, but with just your friends?

Given your setup, as much as I love bards, personally, I would trade the bard for a cleric. Sure you lose your CC and dedicated puller, but SKs are fantastic pullers and have FD. Clerics have the Lull line of spells which can also be used for breaking camps, so you can work around not having a monk/bard do it, even if your tank chooses a war or pally. Actually, pallys get Lulls too, but I think they are lower level than the cleric's.

You lose some of the utility of the bard, but look at it this way...you have a 5 man group with a slot for a 6th you can find from the general playerbase....You will have a much easier time recruiting a bard / monk/ chanter...whatever you want...day in and day out than you will a cleric or a tank. And my experience in the past in this and other games is when you are running a perma group with friends that has a slot or two available, most often you wind up finding someone who plays the same times with you to consistently fill that spot anyway. Who wouldn't want to?
  #10  
Old 05-05-2010, 12:25 PM
mgellan mgellan is offline
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Personally I'd say you need a war/sk/pally then the bard can twist healing to help out the shammy, whose healing spells are a little limited - with a wizzy and a rogue you have dps so I'd go bard... if an SK you have fd pulling as well which will help out the bard to not need as much CC...

Regards,
Mg
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