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  #11  
Old 08-10-2014, 08:25 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I thought you were about to pitch a fiber supplement.
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  #12  
Old 08-10-2014, 09:41 AM
Swish Swish is offline
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Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
folk who exp in a low zem zone deserve slow exp rates <mr spock>
naw, folks wanting to split the MM pond camp 3 ways deserve no XP [You must be logged in to view images. Log in or Register.]
  #13  
Old 08-10-2014, 09:46 AM
Kristian Kristian is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
54+ XP does slow down a lot, I can only assume its that... or that P99 end game XP isn't truly classic.
To go from 55 to 56 for an enchanter (10% penalty) requires 36,925,240 xp, ending with 366,025,000 total xp.

To go from 53 to 54 as a ranger (40% penalty) requires 36,394,820 xp, ending with 354,327,260 total xp.

This is with the 50-60 level multipliers taken into account. Given the numbers and the idea that xp distribution is based off the total xp of the players involved, it seems they should both be sharing xp and leveling at approximately the same rate (~3% difference). Can anyone figure out why the ranger would be getting 2x the xp the enchanter is getting?
  #14  
Old 08-10-2014, 01:42 PM
Ephirith Ephirith is offline
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So today we tried testing it again in skyfire.

Our experience is most definitely not moving at the same rate:

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Why is this? I thought as far as the equations for experience distribution are concerned, we are both the same level.
  #15  
Old 08-10-2014, 02:04 PM
Victorio Victorio is offline
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If the ratio: (xp required to level)/(total current xp) of each character is the same, you should be advancing at the same rate on your experience bar. I don't know why your two characters aren't. That being said, I've seen similar irregularities before.
  #16  
Old 08-10-2014, 02:22 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
Why is this? I thought as far as the equations for experience distribution are concerned, we are both the same level.
[You must be logged in to view images. Log in or Register.] they are probably using the same mathematical formula on that as used for drui's today with dot and root resistances. Oh and forget trying to keep cammo up for more than two minutes today lol. Fuzzy maths, changes by the day me thinks [You must be logged in to view images. Log in or Register.]
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  #17  
Old 08-10-2014, 03:17 PM
Schwing Schwing is offline
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So hilarious.
  #18  
Old 08-10-2014, 03:39 PM
Dirtnap Dirtnap is offline
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Ignoring the tranny porn...

Exp has worked like this on this server since launch. The calculations for how experience is split up are either wrong, or there is something wrong in the code.
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  #19  
Old 08-10-2014, 06:47 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
I thought as far as the equations for experience distribution are concerned, we are both the same level.
Did you consider mobs going light blue and green for the 55 before they do so for the 53? IIRC, once a mob is a green that is worth no XP to the highest member of a party, no one in the party will get XP for that mob. But when a mob is a green that gives xp (or a light blue, which of course gives xp), how much XP you get depends a LOT on your level... it's something like, the first level a mob is light blue it still gives half the XP it gave as a dark blue, but from there the XP for that same mob is drastically less and less down to nothing.

Also, it looks like the numbers in that screenshot of yours are of the xp to leave levels 53 and 55. If the 53 rang is 53.01 and the 55 ench is 55.99... the split will be quite a bit less even, also. Edit - just noticed your newer screenshots, and this is pretty close to the case.
Last edited by Tecmos Deception; 08-10-2014 at 06:51 PM..
  #20  
Old 08-10-2014, 06:53 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Did you consider mobs going light blue and green for the 55 before they do so for the 53?
That makes sense, although I always thought the exp penalty for killing mobs that were green to someone in the group would be applied to the entire group. If that's what's going on here, it must only apply to the person who the mobs are green to.
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