#31
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I'm offended you would do this. Please remove post ASAP and give yourself 1 infraction point. For fucking shame.
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#32
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Wow, I'm somewhat aroused...
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#33
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I might have to roll a necro on p99red(ohplz) if you guys fix the skellies, i have vivid memories of the classic monk skelly, oh yes
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Wipe it clean. | |||
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#34
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Quote:
thanks!
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#35
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Wait, the EQ Client source is available somewhere?
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#36
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no but you can decompile into illegible gibberish like
Code:
if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer { if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0 *(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0 } | ||
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#37
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Quote:
Otherwise, have fun with cmp, mov, and push!
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#38
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my guess is, at at some point after new skeleton models were made, there was some sort of issue with a client properly displaying old non basic skeleton texture, so SOE figured- everyone will be using new model anyway, and just disabled it =)
This would be consistent with typical SOE logic: "Umm looks like we broke boats! But don't bother fixing them, gnomes will take of that!" [You must be logged in to view images. Log in or Register.] | ||
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#39
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_insert random algorithm here_
so what's the eta on the classic skellies, i am very excited about this for some reason, i feel like a bluebie
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Wipe it clean. | |||
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#40
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Quote:
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