#81
|
||||
|
Quote:
Necros stopped doing mad dps when FS daggers and pet duel welding was nerfed. Wizards needed because of their teleports to hate/sky and that's why they were desired in groups? Needed to kill high end bosses? Do you even know the resist rate of a Ice based spell from a 50 wizard, on a lvl 56/55 naggy? Wizards sure didn't make or break anything on those high end encounters. Graffe.com would have been the best place for you to post everyday. Go make your own game with your ideas. You can start your own server. | |||
|
#82
|
|||
|
Did you not hear me saying PRIOR TO KUNARK?
Necros definitely took a hit when pet attack delay got nerfed but they were very overpowered at that point and the nerf simply brought their DPS down from *vastly superior to any other class in the game* to among the best in the game. Their pet + poison DoT line + other damage abilities gave them plenty of DPS to lend to groups and they had all kinds of other tools to lend support as well. As for Wizards, sure they still got resisted by bosses, but they could at least land spells (whereas other casters would simply get resisted pretty much always). And in comparison to what melee classes were able to do back in the day, that amount of damage was VERY sought after. I suppose it was wrong of me to say Wizards were absolutely necessary to kill bosses, as having a huge number of Clerics would allow you to eventually win a battle of attrition against bosses, but what Wizards brought to the table there was very much desired. And at the very least you DID need a Wizard to even access a couple of the high-end zones.
__________________
| ||
|
#83
|
|||
|
Dude my level 49 pet is green to me 75% of the time at level 52, and it double attacks for 51 damage when it isn't busy missing half of its attacks. It has like 2k hp. Go charm something.
If Hellen Keller was a brick wall, she'd be you. [You must be logged in to view images. Log in or Register.]
__________________
| ||
|
#84
|
|||
|
Please don't use references that are better suited towards what you're doing. Self-mockery isn't useful here.
I'm hardly saying the pet in and of itself is overpowered, I'm saying what a Shaman can do is already very powerful and the pet is an extra ability they should not have and it just makes the class as a whole that much more (over)powered. It doesn't matter if it is a relatively weak pet, it still adds DPS at essentially no cost. This ability also goes against the flavor of what a Shaman should be doing in comparison to a Druid. The fact is, the pet is helpful and that's why you use it frequently. If it wasn't useful then you wouldn't use it...hmm, now where have I seen this before? Oh, right, Druid animal charms.
__________________
| ||
|
#85
|
||||
|
Quote:
| |||
|
#87
|
|||
|
oh well, what can you do, they are not doing any of the shit you suggested becouse it does not match the purpose of the server.
__________________
<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
|
#88
|
||||
|
Quote:
| |||
|
#89
|
||||
|
Quote:
also shamans get sow before druids so if any class needs to not get sow it would be druids. its a shaman spell first naturally. --------- shamans have whats called a spirit/totem animal, hence shamans get a spirit wolf. your right about druids needing an animal companion though. other than your general stupidity on everquest classes i agree with you about one thing on druids. eq really made druids into pussies. what kind of druid doesnt have an animal companion and can't shape change? | |||
|
#90
|
|||
|
Game Class Balance vs. Adherence to the Source Material o noez what do we do? Guess flawed source material winz!
Is there anything in this thread/form of argument that I didn't manage to sum up in that first line? | ||
|
|
|