#11
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Enchanter + Druid (my favorite)
Enchanter + Cleric Necromancer + Enchanter Necromancer + Magician Necromancer + Druid Enchanter + Rogue Necromancer + Rogue Druid + Rogue Wizard + Druid First 4 combos can kill absolutely non stop inside a dungeon with the right spell sets, last 4 can kill extremely effectively, perhaps nonstop outside of dungeons probably at level 10. EDIT: I don't include clerics because I simply don't think clerics bring enough to the table when you're partnering up. They heal people, big deal. What they really open up is the ability to get the group expanded easily because you don't have to deal with getting some pre-Madonna of a cleric to come join your group. The exception is with an Enchanter, where the power of complete heal is truly allowed to shine. But that will be all they contribute to the duo, essentially.
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Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | ||
Last edited by Waedawen; 05-31-2011 at 05:10 AM..
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#12
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Necro+Shaman
Necro+cleric Both powerful duo's. Shaman a bit more with slow, buffs and heals (along with its own mana regen later). Along with some decent dps. That duo could do just about anything. Cleric is close with the superior heals and hp/ac buffs. Only crippling thing on cleric would be mana regen. Cleric has some decent nukes (esp undead), root and even a damage shield later on. Oh and it can REZ! | ||
Last edited by Rotted_Corpse; 05-31-2011 at 05:20 AM..
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#13
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Monk + Shaman
Ranger + Shaman (hunt mostly animals) Magician + Magician Necromancer + Magician Necromancer + Necromancer These all work well. | ||
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#14
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not tryin to hate, but i dont see how Enchanter + Rogue would be a viable duo pair in the slightest.
my favorite has always been war/druid. you can do pretty much anything you need
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#16
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Rogue/Ranger
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#17
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I would do a mage and cleric...this is a great combo...the mage's pet tanks all mobs and you get the heals on the cleric, as well as uber buffs, and the mage can even heal the pet too...with this combo u can do very high level mobs too.
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#18
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Quote:
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#19
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If you want partnering effectiveness on the broadest scale, Monk/Shaman is unrivaled.
Monk combines the defensive aspects of a warrior in a group situation (since at this stage of the game, their avoidance and mitigation combined are extremely effective) along with powerful sustained dps. The Shaman has buffs which amplify the monk's already generous dps and crippling slows which turn even some of the most damaging mobs into child's play. Because the Shaman has a kind of built-in clarity, the group also succeeds in being able to chew through mobs when exping with no real downtime. Chloroplast is just as efficient than CH (Chloro is essentially a 1000 heal over time for 200 mana), and since the monk already has high mitigation and avoidance, the shaman's slows remove the necessity of heavy healing (CH). Chloro is actually more efficient unless you have characters with 2khp+. Shamans are inherent force-multipliers - despite being effective solo, they work best when they can make melee classes far stronger than they should ever have been. The only other combo which can even compare in terms of an exp duo is chanter/mage. | ||
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#20
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Shaman Necro or Shaman Monk.
If you like doing really dumb things which have a reasonably high chance of eventually killing you, shaman necro is pretty amazing (charm duo in HS/Seb Crypt/Deep Chardok/Dragon Necropolis)
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