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  #31  
Old 02-13-2014, 04:31 PM
DevGrousis DevGrousis is offline
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Well, firstly, thank you to everyone for the answers (except the trolls)

I'm not interested in being loved (yes I am), I just want to play something other than the most popular, and I'd like to be sought after for groups, as Dazik said.

I'm planning to keep playing my Enc, but want to roll something other than him, as a secondary. Just always how i've been. I guess i'm going between Warrior, Bard, SK, and Paladin, and just can't put my finger on which one I'm going to go with.
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  #32  
Old 02-13-2014, 10:41 PM
Ahldagor Ahldagor is offline
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iksar shadowknight. no trollin
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  #33  
Old 02-14-2014, 04:11 PM
DevGrousis DevGrousis is offline
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I've got it narrowed down to Pal and Bard. After getting myself back into the game for a couple of days, and looking over numbers of players of each class, at dif level ranges, I'd say Bard and Paladin, are the two least common, of the classes i'm really interested in. Now just can't figure out which one of the two I'm gonna dive into.

There seem to be literally no paladins playing, why is that?
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  #34  
Old 02-14-2014, 04:41 PM
webrunner5 webrunner5 is offline
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Paladins just have no real DPS on here. So it is really tough soloing and finding a group is hard because of their Hybrid XP penalty and low DPS.

But pretty neat playing a underdog class at times.
  #35  
Old 02-14-2014, 05:37 PM
Vlak Vlak is offline
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Paladins get a bad rap but they're pretty great split tanks and hold aggro just about as well as SK on a raid. Great for duoing with too as SK or Shaman (can't speak for other classes, never played them high enough).
  #36  
Old 02-15-2014, 12:37 AM
Rararboker Rararboker is offline
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From my experience paladins have better aggro capabilities than SK's. Maybe at higher lvl's it changes but I was in MM recently on my paladin (lvl 20) with a bard and a SK in my group (what a great group right?) and they could not peel aggro off me. And I was telling them to try so I could see what the outcome would be.

GFG + Flash of Light = massive amounts of aggro.
  #37  
Old 02-15-2014, 12:48 AM
Danth Danth is offline
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At low levels Paladins can sustain higher aggro if they want to because Disease Cloud has a 6 second cooldown and Flash of Light doesn't.

At the very high end, when I (SK) went up against a Paladin we simply ping-ponged the target as quickly as we could cast our spells. Aggro was dead even for all intents and purposes, at least no group would ever notice the difference.

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  #38  
Old 02-15-2014, 08:22 AM
innocent51 innocent51 is offline
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Both paladins and sk have great aggro. They make incredible tanks from 20 to 50 specially if twinked (since you won't need enchanter when everything is tanked).

After warrior start having level for good procs they fall back in wantability. Even more paladins who can't fd pull or snare.
Of course good paladin will be always better than bad warrior.
  #39  
Old 02-15-2014, 10:55 AM
webrunner5 webrunner5 is offline
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Keeping agro has a LOT to do with what weapon you have also. You are not going to keep agro with a Orc Pick. [You must be logged in to view images. Log in or Register.]
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