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  #191  
Old 10-10-2013, 07:19 PM
Retti_ Retti_ is offline
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Quote:
Mage bolts (move too slowly, poof if another spell is cast, no collision)
Its in the queu all u mages show love to Alecta

http://www.project1999.org/forums/sh...d.php?t=124319
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  #192  
Old 10-11-2013, 04:44 PM
botrainer botrainer is offline
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Default Its an endless line of nerfs yes.

Yes Bolts failing to make the target before casting another spell is NOT CLASSIC. if it was casted it was landed in terms of nuking. Its something id hope after seeing 3 more mage nerfs come into effect atlease the bolt would get correct...Thus to this point it has failed to be even considered.

I thought Mages were a DPS Class? Why are mages pets doing less dps then level 5 pallys as a level 50 pet?
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  #193  
Old 01-20-2014, 04:07 PM
nilbog nilbog is offline
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Reopened this thread as it was older than 3 months. On that note, gonna try and open all the bugs threads back up simultaneously..

Anyways,

After the work that was done 2 patches ago, what are now the top oustanding issues with bolts? Here is what Alecta has on list:

Mage bolts
-move too slowly
-poof if another spell is cast
-no collision
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  #194  
Old 01-20-2014, 04:19 PM
uygi uygi is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
After the work that was done 2 patches ago, what are now the top oustanding issues with bolts?
Wizard bolts should have the same functionality as mage bolts, but do not. I put research for that in this thread, specifically in posts 3, 5 and 6.
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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  #195  
Old 01-20-2014, 05:59 PM
Haynar Haynar is offline
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Bolts need rewritten.

Its on my list. Probably take a bit of work to do.

H
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  #196  
Old 01-20-2014, 06:17 PM
uygi uygi is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Bolts need rewritten.

Its on my list. Probably take a bit of work to do.

H
You have no idea how much <3 you will get from the SKs if wizard bolts are worked into the fix! /fingerscrossed
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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  #197  
Old 01-20-2014, 07:46 PM
Nirgon Nirgon is offline
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Maybe Telin can do the bolt particle effect
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  #198  
Old 01-21-2014, 11:22 AM
Telin Telin is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Maybe Telin can do the bolt particle effect
I think they have to use an object instead of a sprite. I haven't seen the bolt on p99 yet, but I have a theory that they can use an object with a particle effect on it. With a small object, I could increase the size of the particle to its appropriate size using the classic rotating fire particle.
Last edited by Telin; 01-21-2014 at 11:24 AM..
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  #199  
Old 01-21-2014, 12:52 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I think they have to use an object instead of a sprite. I haven't seen the bolt on p99 yet, but I have a theory that they can use an object with a particle effect on it. With a small object, I could increase the size of the particle to its appropriate size using the classic rotating fire particle.
Telin, get with me on IRC if you need more details. Currently we use the gbs model as it can be placed globally :
i.e.
Code:
IT1_ACTORDEF=Long Sword
IT5_ACTORDEF=Throwing Knife
IT8_ACTORDEF=Basic Staff
IT10_ACTORDEF=Arrow
IT14_ACTORDEF=Basic Hammer
IT16_ACTORDEF=Basic Spear
IT27_ACTORDEF=Book
IT35_ACTORDEF=Mod Rod
IT62_ACTORDEF=Flaming Sword
IT63_ACTORDEF=Small Bag
IT64_ACTORDEF=Large Bag
IT65_ACTORDEF=Scroll
IT66_ACTORDEF=Forge
IT67_ACTORDEF=Voodoo Doll
IT68_ACTORDEF=Glowing Black Stone
IT69_ACTORDEF=Oven
IT70_ACTORDEF=Brew Barrel
IT73_ACTORDEF=Kiln
IT74_ACTORDEF=Pottery Wheel
IT78_ACTORDEF=Campfire (Oven)
IT128_ACTORDEF=Loom
IT177_ACTORDEF=Shattering Hammer
IT203_ACTORDEF=Round Shield
IT210_ACTORDEF=Shimmering Orb
IT400_ACTORDEF=Globe of Slush Water
IT401_ACTORDEF=Red Mushroom
IT402_ACTORDEF=Blue Mushroom
IT403_ACTORDEF=Yew Leaf
IT10511_ACTORDEF=A Soulstone Shard
IT10512_ACTORDEF=Orb of Exploration
IT10630_ACTORDEF=Fish Sword
IT10661_ACTORDEF=Blade of Walnan
IT10714_ACTORDEF=Augmentation Sealer
IT10725_ACTORDEF=Shuriken
If that could somehow have the flare on top of it, would be cool lol.
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  #200  
Old 01-21-2014, 02:26 PM
Mac Dretti Mac Dretti is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Reopened this thread as it was older than 3 months. On that note, gonna try and open all the bugs threads back up simultaneously..

Anyways,

After the work that was done 2 patches ago, what are now the top oustanding issues with bolts? Here is what Alecta has on list:

Mage bolts
-move too slowly
-poof if another spell is cast
-no collision
Thanks King nilbog

If it's a lot of work and devs decide to break it down I think the "poof if another spell is cast" should be top priority IMO.
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