#191
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Quote:
http://www.project1999.org/forums/sh...d.php?t=124319 | |||
#192
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Its an endless line of nerfs yes.
Yes Bolts failing to make the target before casting another spell is NOT CLASSIC. if it was casted it was landed in terms of nuking. Its something id hope after seeing 3 more mage nerfs come into effect atlease the bolt would get correct...Thus to this point it has failed to be even considered.
I thought Mages were a DPS Class? Why are mages pets doing less dps then level 5 pallys as a level 50 pet? | ||
#193
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Reopened this thread as it was older than 3 months. On that note, gonna try and open all the bugs threads back up simultaneously..
Anyways, After the work that was done 2 patches ago, what are now the top oustanding issues with bolts? Here is what Alecta has on list: Mage bolts -move too slowly -poof if another spell is cast -no collision | ||
#194
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#195
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Bolts need rewritten.
Its on my list. Probably take a bit of work to do. H | ||
#196
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Quote:
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#197
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Maybe Telin can do the bolt particle effect
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#198
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Quote:
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Last edited by Telin; 01-21-2014 at 11:24 AM..
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#199
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Quote:
i.e. Code:
IT1_ACTORDEF=Long Sword IT5_ACTORDEF=Throwing Knife IT8_ACTORDEF=Basic Staff IT10_ACTORDEF=Arrow IT14_ACTORDEF=Basic Hammer IT16_ACTORDEF=Basic Spear IT27_ACTORDEF=Book IT35_ACTORDEF=Mod Rod IT62_ACTORDEF=Flaming Sword IT63_ACTORDEF=Small Bag IT64_ACTORDEF=Large Bag IT65_ACTORDEF=Scroll IT66_ACTORDEF=Forge IT67_ACTORDEF=Voodoo Doll IT68_ACTORDEF=Glowing Black Stone IT69_ACTORDEF=Oven IT70_ACTORDEF=Brew Barrel IT73_ACTORDEF=Kiln IT74_ACTORDEF=Pottery Wheel IT78_ACTORDEF=Campfire (Oven) IT128_ACTORDEF=Loom IT177_ACTORDEF=Shattering Hammer IT203_ACTORDEF=Round Shield IT210_ACTORDEF=Shimmering Orb IT400_ACTORDEF=Globe of Slush Water IT401_ACTORDEF=Red Mushroom IT402_ACTORDEF=Blue Mushroom IT403_ACTORDEF=Yew Leaf IT10511_ACTORDEF=A Soulstone Shard IT10512_ACTORDEF=Orb of Exploration IT10630_ACTORDEF=Fish Sword IT10661_ACTORDEF=Blade of Walnan IT10714_ACTORDEF=Augmentation Sealer IT10725_ACTORDEF=Shuriken | |||
#200
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Quote:
If it's a lot of work and devs decide to break it down I think the "poof if another spell is cast" should be top priority IMO. | |||
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