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  #21  
Old 01-19-2014, 09:14 AM
Lime Lime is offline
Kobold


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+Melee hit way too hard and almost never miss
+Melee attacks are too hard to channel through.
+900+ AC and 200+ defense should mean something. Hit rate is like 95 %, should be like ~60 % on high ac target. 400 Double Backstabs on a decked out 60 warrior shouldn't be happening. Backstab should be doing minimum damage much much more on high ac targets.
+1hander damage should be mitigated much more due to armor.
+2hander damage like oggok cleaver should not hit for less than ~50 damage.
+Hitboxes are much bigger than on live
+connecting hits was harder on live, warriors pvping with dual wield is not a classic mechanic and is a result of larger hitbox + AC not working.

#Nocasterleftbehind
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  #22  
Old 01-19-2014, 10:54 AM
heartbrand heartbrand is offline
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AC has nothing to do with avoidance. It is a stat that increases your mitigation. Also, until the two hander patch mid velious, there is no minimum two hand damage or bonus. They suck until then in almost all scenarios other than jousting.
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  #23  
Old 01-20-2014, 02:24 AM
Smedy Smedy is offline
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monk/rogue/warrior seem to have insane hit rate, on the sk i can barely hit anything, but i'm not 60 yet so can't speak for it really

i feel like rogues need to be toned down, those double 1000 backstabs i never saw in velious, seems strange they happening so much on kunark gear
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  #24  
Old 01-20-2014, 05:22 AM
Bazia Bazia is offline
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Rogues are retarded here, the melee buff implemented during classic on this server was never intended to make endgame Kunark rogues into gods.
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  #25  
Old 01-20-2014, 09:12 AM
COLGATETHEGRANDMASTER COLGATETHEGRANDMASTER is offline
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melees are much stronger than they should be

nukes are also much stronger than they should be

nerf direct damage nukes and melee hit rate at the same time, and you will see much longer, more drawn out fights that are more skill based and lead to an overall much better pvp experience
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  #26  
Old 01-20-2014, 12:50 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Rogues are retarded here, the melee buff implemented during classic on this server was never intended to make endgame Kunark rogues into gods.
Eh I remember rogues blowing up people in plate too... clerics, SKs and bards at least in their respective Velious class armor.

I don't think it has as much of an impact on reducing a possible max hit as it should in making a max hit less likely.

I didn't roll a plate myself in PvP on live, only played a few twink SKs (to 50+, but still) and it had an impact especially twinked up at lower lvls but higher I remember max hits rolling in pretty steadily.

Would need Kringe/Gabuk (Kergan) input imo.

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Originally Posted by COLGATETHEGRANDMASTER [You must be logged in to view images. Log in or Register.]
nerf direct damage nukes and melee hit rate at the same time, and you will see much longer, more drawn out fights that are more skill based and lead to an overall much better pvp experience
Pretty much. Make things classic > nerf doe. Naked players should get butchered still.
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  #27  
Old 01-21-2014, 12:31 PM
Witness Witness is offline
Kobold


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does anyone else have the issue where they are hit by melee attacks 100% of the time? I literally can't remember the last time someone missed me when using melee in pvp.
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  #28  
Old 01-21-2014, 02:28 PM
Mac Dretti Mac Dretti is offline
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Yes misses happen
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  #29  
Old 01-21-2014, 04:17 PM
freez freez is offline
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i wish i hit pve like i hit pvp
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  #30  
Old 01-22-2014, 05:17 AM
NotKringe NotKringe is offline
Kobold


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Nothing to see here move along.
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