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  #11  
Old 05-31-2011, 02:48 PM
tj218 tj218 is offline
Kobold


Join Date: Jun 2010
Posts: 114
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I posted my thoughts about warrior aggro in another thread, but thought I would contribute this:



source: http://www.tski.co.jp/baldio/patch/20010221a.html (3 months into Velious)

so apparently evade was damn near an aggro wipe until then.

Good find, and it backs up what our memories recall. Though I don't think it was a complete aggro wipe I think it just put us at the bottom of the list, instead of a couple notches down the list.

Either way this needs fixed!!!!! Can a developer confirm it will be fixed? Thanks
  #12  
Old 05-31-2011, 03:11 PM
Shiftin Shiftin is offline
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Join Date: Aug 2010
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Evade is not meant to wipe aggro completely, just drop you to the bottom of the list of players with "earned aggro" (ie aggro generated by heals or damage). It is not doing this in the slightest right now.

If i evade successfully and stop attacking, the mob shouldn't hit me again until the tank dies. Period.
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  #13  
Old 05-31-2011, 03:30 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
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Pending update:

Fixed bug with evade that caused it to not work in some situations.
Modified evade to act like VI described it before it got nerfed in those patch notes.
  #14  
Old 05-31-2011, 03:37 PM
Shiftin Shiftin is offline
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I wish I could give you a hug.
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  #15  
Old 05-31-2011, 07:44 PM
tj218 tj218 is offline
Kobold


Join Date: Jun 2010
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update:

Fixed bug with evade that caused it to not work in some situations.
Modified evade to act like VI described it before it got nerfed in those patch notes.
Woot! Thanks!
  #16  
Old 06-01-2011, 10:44 AM
Nox Nox is offline
Orc


Join Date: Nov 2009
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update:

Fixed bug with evade that caused it to not work in some situations.
Modified evade to act like VI described it before it got nerfed in those patch notes.
Great news!
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