#1
|
|||
|
Are log parsers ok or are they in violation of the rules?
As the title says, is it ok to create and use log parsers or are they against the rules?
Specifically im looking to build a real time log parser to automatically keep track of buff durations. This will only access the physical eqlog.txt file on the local machine and nothing else. Would be great to get an official Yay or Nay. Cheers SIN | ||
Last edited by Sinaz; 04-02-2014 at 05:12 AM..
|
#2
|
|||||
|
if its only accessing the logs it should be fine.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
| ||||
#3
|
|||
|
Cheers for the response and thumbs up.
SIN | ||
#4
|
|||
|
In case you didn't know, GamTextTriggers already allows for timing buffs with timers and overlay screen notifications. It only parses the text files.
http://gambosoft.com/Pages/GamTextTriggers_Features.htm | ||
#5
|
|||
|
Not used GamTextTriggers yet but from what i could see it needed a certain amount of setup? How well does it work with automatically tracking buffs?
Cheers SIN | ||
#6
|
||||
|
Quote:
You can also use it to time place holders or time between death touches. They allow for variables, something like {s} which will allow the timer or prompt to use the name of the person on the visual timer bar. | |||
#7
|
|||
|
They removed text triggers from p99? How is it not cheating to use a 3rd party prog that does the same thing?
| ||
#8
|
||||
|
Quote:
It is no different than a damage parse.
__________________
60 Ranger and proud of it.
First Ranger Epic on P99 3rd place BotB | |||
#9
|
|||
|
If you were to program something that read /loc returns from the log file, show a map of the zone you are in, read from the zoning in statement from the logs, then showed the user a map with their character dot on it, would that be legal? (Serious question, as I am currently programming a parser, and this is one of the things I wrote down)
Also, my buff timers don't need any setup and are currently working with overlay. [You must be logged in to view images. Log in or Register.] | ||
#10
|
||||
|
Quote:
You just cant read/edit EQ's allocated memory or modify the loaded .dll or .exe or modify them directly to output anything unique and trace-able. | |||
|
|