#41
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Quote:
I remember years ago hanging out in ec on blue with 127 people in the zone. It felt like a graveyard of pixels. May have been 20 active people doing stuff. The rest were afk. Red feels more alive even with a low pop. Im not here to show off im here to experience eq and not window shop you blue cuck | |||
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#42
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/ran 100 is good.
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#43
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Just F-ing roll on everything. It is all cash/plat, at the end of the day. Making peeps throw stuff back, just makes em want to drop the group, or, "my guildie needs me" nonsense.
It all evens out over time. NBG is fine on sh!t that really isn't worth arguing over, anything else, it is BS | ||
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#44
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Quote:
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | |||
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#45
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hey remember when that one guy won two fungis
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#46
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Quote:
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#47
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Why is this thread alive again? :P
People seem to like what I do in my groups. I have a 3 tier system that's comprised of: -Plat items -Meh drops -Value drops Roll on everything, if you win an item from one of the "tiers" you are expected to pass until everyone in the group has something from said tier. Plat items we'll generally give the first 1 or 2 to peridot users to cover costs, then split just the same as the rest. In practice, this does not get everyone loot because quite honestly groups don't last that long, but it does keep one person from running away with the pot. PS - if my dice were on fire like some other folks, I'd never have implemented this :P | ||
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