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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" | 75 | 29.18% | |
No, its an unneccesary non-classic time sink | 182 | 70.82% | |
Voters: 257. You may not vote on this poll |
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#841
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The GMs have taken a hands off approach, and I don't blame them, the situation is entirely stupid. This is why I propose a boycott of TMO, they are the guild refusing to play ball.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#842
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#843
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Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | |||
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#844
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A better example would perhaps be Microsoft's monopoly of the browser market last decade based upon the fact that 99% of the world's computers ran Windows. I believe the courts concluded they were, in fact, the bad guys, and forced them to change their policies.
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- Berty, Necro of BDA
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#845
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But I'm not going to deny TMO buffs, rezzes, groups, or whatever else because they aren't sharing raid pixels with me. My guild will eventually be trying to take targets from them and I have plans for how to do it which may or may not work, in the mean time I'll keep helping with the push for no variance or whatevs.
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BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
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#846
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#847
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The server as a whole has a crappy variance, everyone doesn't like it and its the main cause of why i posted. Not to sit here and start a pissing match like children...most all of us are adults here and it's time we start acting like it.
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[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | |||
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#848
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I wish this hadn't devolved to TMO bashing/defending. It's so incredibly naive to blame TMO. Before TMO, TR did the same thing. Before TR, DA did it. Before DA did it, IB did it. It's not about the guild; it's about the rules. The way the rules are set up, you're far better off forming a mega-guild with 100 active members and dominating content in order to share loot. Nilbog wonders why the guilds on P99 are so massive compared to Live? Because on P99, UNLIKE ON CLASSIC, you can dominate 90+% of the raid content given a big enough guild. There's no incentive to compete. Joining up and splitting everything with a prohibitive monopoly on the end-game is far more pixel-lucrative than tracking 96 hour windows with a reasonably sized guild and risking not getting the kill. On Live, that type of monopoly wasn't possible. Everyone knew when mobs were spawning; having 100 members was only a slight advantage over having 30. It didn't make sense to carry dead weight that would absorb loot.
TMO has acted 100% rationally. By accepting anyone with a pulse, they can keep every raid target tracked 24/7 through windows, and they can ensure sufficient turn-out at any time with a batphone. By getting 90% of the loot, it's very easy to keep everyone happy despite the big numbers. If all of a sudden rules changed and they were getting 40% of the loot with 100 active members, they'd either split or slowly bleed members until we saw something much more similar to Live: 3-4 mid-sized guilds all engaged in the end-game. | ||
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#849
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Thank you for steering us back on track.
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60 DE SK
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#850
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Yay, more classic. Let's see it happen!
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