Quote:
Originally Posted by Derubael
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Counter-strike was originally just a mod for Half-Life like all the others - it had no official support from Valve, and you had to go to their website to download it. It was created by a team that had nothing to do with Valve, and if I'm not mistaken, they were all in college (it was like 3? guys. Maybe 4). It ran in Beta for a long time, and even tried a stint with vehicles in Beta 7.0 and 7.1. The "de" game mode was not in the first beta iteration of the game (I think it was only CS_ but it may have actually been as_, something I don't think they have anymore. It stood for assassination and revolved around the opposing team trying to kill a player controlled "VIP".
Shortly before alpha release (1.0) they were picked up by Valve, and the rest is history. Great game =P but they had to go a long way before reaching the critical acclaim they have now - when the game was first starting, it struggled like every other little multiplayer mod out there [You must be logged in to view images. Log in or Register.] But it was so well done that people kept telling everyone else about it... and then it was in magazines... and the next thing you know, you can buy it in a box in a store with a disc and everything! And it was on Steam! (a change I couldn't stand at first but later agreed was a good decision.) And supported by Valve! Wow! After that it was all gravy, and Valve had multiple cash crops that were just pouring $$$ into their vast vault of cash with a diving board.
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CS:GO is pretty awesome, and they've applied TF2 and Dota 2's cosmetic gun/knife skins which is a good cash crop for valve, however I still miss quickscoping in 1.3 more than anything. And the Deagle is a garbage ass weapon in GO.