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  #11  
Old 11-10-2011, 11:25 PM
Nirgon Nirgon is offline
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Many solo casters, some groups of assorted casters. That's what I predict seeing.
  #12  
Old 11-10-2011, 11:29 PM
Cymbal Cymbal is offline
Sarnak


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i agree with nirgon

wheres your avatar from by the way?
  #13  
Old 11-10-2011, 11:38 PM
Nirgon Nirgon is offline
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The EQ instruction manual
  #14  
Old 11-11-2011, 10:46 AM
Rust1d? Rust1d? is offline
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Bard
Cleric
Pally
Shaman
Mage
Mage
  #15  
Old 11-11-2011, 11:27 AM
Castle Castle is offline
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Quote:
if your running a group of 6 have a bard
if your running a group have a bard
if your running have a bard
bard, have one.
Truth. I think any good 6 man squad, needs a bard.

It depends if you only want to PvP or if you want to do some high end content as well.

Here are some good examples of some good 6 man groups...

Planeteers
4 Mage (Kwame, Wheeler, Linka, Gi) who use Earth, Fire, Wind, Water pets, respectively
1 Cleric (Ma-Ti) The power of HEART! Yay!
1 Bard (Captain Planet)

It's actually not a bad group. Mod Rods + heal song + mana song + the elemental powers combined into Captain Planet = epic.

Jackson 5
Erudite SK (Jackie)
Erudite Cleric (Tito)
Erudite Mage (Germaine)
Erudite Enc (Blakmykal)
Erudite Wiz (Marlon)
Human Bard (Whytmykal)

Powa Ranjas
5 Rangers (Red Ranja, Black Ranja, Yella Ranja, Blue Ranja, Pink Ranja)
1 Bard (Zordon)

Because trollin' Quillmane spawn is that important. 5 bard speed ranjas with 300+ range arrows will make any caster gate and any melee run.

------------------------------------------

Ideal group for balanced PvP/PvE... You need a tank, puller, healer, slower, and some deeps; all else is optional. Here is the crew I'll be running. We still got some slots left so check us out. PM me if interested.

<Terran>

SK - tank, FD/pet pulls, DA, win-button
Cleric - gotta be good for something..
Shaman - resist buffs, spot heals, potions, DoTs
Bard - resists, speed, weak track
Wiz - ports, deeps
Mage - DS, deeps

The only weakness is a lack of JC and a good track. Adding an enchanter is useless with a bard/shm already on board though and the most replaceable class here is a mage.. but that's a lot of deeps to go. Monk could replace mage, but SK means there is already a FD puller. Bard track is good enough and with bard speed checking the few places people might be isn't hard.

Port in, bard speed around, til you find em. 40+ sv all shambuffs + bard resists + pot resists + main healer + spot healer + rooting cler/shm + snaring/mezzing bard + mage/wiz on deeps = duh... winning?

PvE wise, this group could take anything in classic except gods/dragons/minis. Planar armor mobs, lguk, solb, whatever; not a raid force, it can do the rest though.
Last edited by Castle; 11-11-2011 at 11:35 AM..
  #16  
Old 11-11-2011, 11:45 AM
pickled_heretic pickled_heretic is offline
Fire Giant


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you're mad to not include an enchanter. for raw grinding speed there's no better dps than a hasted pet, plus all the other benefits they provide. sure, bards can let you run around like a faggot in south karana. who cares?
  #17  
Old 11-11-2011, 11:46 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Nobody has a permanent group of 6 people they walk around PvP'ing with. What kind of ridiculous question is this. On Sullon Zek, everyone was either in some random xp group, raiding with their guild, or walking around solo pvp'ing.
  #18  
Old 11-11-2011, 11:47 AM
Gnar Gnar is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
must be troll
velious wood elf female ranger army ftw.
__________________
Gnar the Champion box 3.0
Greebo
Leader of No Homo
<Holocaust>
VZTZ
  #19  
Old 11-11-2011, 11:48 AM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Nobody has a permanent group of 6 people they walk around PvP'ing with. What kind of ridiculous question is this. On Sullon Zek, everyone was either in some random xp group, raiding with their guild, or walking around solo pvp'ing.
i was thinking that myself, when i saw castle's guild thread. getting 6 people together to play is a lot like herding cats. that's the reason you have a guild that is larger than a group, so people who are looking for groups don't have to wait for those that aren't.

it's not a prediction - i can guarantee that castle's group is going to fall apart shortly after release.
  #20  
Old 11-11-2011, 11:57 AM
Blackyce Blackyce is offline
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Quote:
Originally Posted by Castle [You must be logged in to view images. Log in or Register.]
Truth. I think any good 6 man squad, needs a bard.

It depends if you only want to PvP or if you want to do some high end content as well.

Here are some good examples of some good 6 man groups...

Planeteers
4 Mage (Kwame, Wheeler, Linka, Gi) who use Earth, Fire, Wind, Water pets, respectively
1 Cleric (Ma-Ti) The power of HEART! Yay!
1 Bard (Captain Planet)

It's actually not a bad group. Mod Rods + heal song + mana song + the elemental powers combined into Captain Planet = epic.

Jackson 5
Erudite SK (Jackie)
Erudite Cleric (Tito)
Erudite Mage (Germaine)
Erudite Enc (Blakmykal)
Erudite Wiz (Marlon)
Human Bard (Whytmykal)

Powa Ranjas
5 Rangers (Red Ranja, Black Ranja, Yella Ranja, Blue Ranja, Pink Ranja)
1 Bard (Zordon)

Because trollin' Quillmane spawn is that important. 5 bard speed ranjas with 300+ range arrows will make any caster gate and any melee run.

------------------------------------------
Can you make one up for the Voltron Force:

Keith
Lance
Pidge
Sven
Hunk
Princess Allura
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